Rather than “daily grind” thing I would increase the lvl difference cap for players who can to still obtain exp. I would make it that as long as player gets regular exp from mob they can party up.
Example: Player 1 has lvl 60 and Player 2 has lvl 67. Mob is lvl 64. Players shouldn’t have any penalty for being in a party and grinding said monster. Right now it is (as i understand it) less exp for both.
Incentive for regular grinding? Make more mobs spawn because as it is now if they were to decrease the exp I would probably quit right away. Grinding is no fun when you have to kill one by one(and maps designed with only quests in mind suck). Long grinding sessions should be only for ultra rare drops not for leveling. (Who wants to sit 8h to get one level… It’s damn easy just time consuming…)
Maybe add some accessories that drop occassionaly and make rotations of them via RNG and annouce where and what drops when using some NPC?