To rersolve the cancer IMC should 1st of all remove the Archer classes.
Archer classes are the total cancer of the game, they get damage&evasion without even putting effort into the game, ks you 24/7, interrupt you during party play, mooch all your heals because they’re paupers not spending a dime on pots, dragging the bosses all over the place because they get aggro 24/7 and then they’re arrogant af.
Especially those noob Quarrelshooter builds that hit for x1000s every hit just by holding one button pressed or those SRs with their Retreat Shot dragging around the mobs, making tactic gameplay nearly impossible.
The game should’ve gotten a damagelimit per hit of like 2k(autohits)-5k(skillhits) and given some chosen special skills like Snipe a higher limit. I think the current way the game is is making the game unplayable because some classes fare way better in being antisocial grobbers than others, especially those overpowered Archers.
Lower damage,aspd,increase A.I. level so that monsters target “damagedealers” 1st[ not just by collecting more hatred (and thus dieing before getting the chance to hit anything in the 1st place)], remove the nobrainer skills that always deal maximum damage when you press a button; every class should have to utilize tactical gameplay to maximize damage. Also, why are there so many skills that can’t hit flying monsters?
How about restricting more skills to hit only flying monsters(especially Archer&Swordman skills) so that not only magic users have to suffer from flying mobs?
There are so many cancerous mechanics in this game that even a cancerous Rank 9 thrown at you in some months isn’t going to help.
The game stops being fun if you can’t do anything while in a party because IMC broke/fked up everything on some classes/skills, making people grow xxl e-penises and treat you like a walking pot/support slave while you won’t even get one kill. GG, you got TOSsed around by IMC 