Everyone is familiar with the saying, “money is time, and time is money…”
MMO’s require that players spend an exorbitant amount of time playing the game to reach the top. Although attractive at first glance, this requirement does not cater to everyone. Being one of the old masters, I find that I have significantly less time to play TOS than I did RO. Before, I spent 8-12 hours a day playing RO, while living at my mom’s house. Now I am a dad, with a house, working 12 hours a day. However, my love for this kind of game has not changed. I still want to play TOS and feel like I am not falling.
Everyone frowns on the idea of “pay-to-win” because it helps players who pay progress faster. But what people fail to realize is that there is another hidden currency that NO ONE ever talks about. TIME!!!.. I simply do not have as much TIME as most people. But what I do have is MONEY!!! Traditionally, MMO players prefer to pay-to-win, BUT not with MONEY. Instead they use TIME!.. I CANNOT afford 12 hours a day anymore.
Now there are different types of pay-to-win:
a) players who pay receive clear-cut advantages such as more damage, better items, and faster characters.
b) players who pay receive more exp, higher drop rates, more gold for items sold, less taxes.
I am a proponent of option B. I would never want to be better than a player because I spent cash. I just want to be able to keep up with the general populace who spends more time on the game. As far as I’ve seen, TOS is following option B with the exception of +3 faster run/walk speed, which I hope IMC makes available to everyone (as long as they fulfill certain requirements).
As the game gets closer to launch, these issues will become easier to discuss. For now, I am proud of IMC’s approach to the way they will generate income for themselves. I intend of being one of the players who will regularly pay for IMC’s cash benefits. That way, players who DONT pay will still have a game to play.
More to come on botters, gold sellers, and the trading system…



