Tree of Savior Forum

Thx for another ninja nerf

silver reward from killing the 290 dungeon boss has been cutted while fcking Grim Reapers were taken out so that the afk necro bots have the same advantages as before while legit players are kicked in the nuts.

Is that a game of your devs who can fck up the comunity at best or are they actually this stupid? Can you do at least one thing not wrong with your game?

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290 dungeon mob rewards increased, boss silver decreased. Also after may 16th there wont be any warlocks dominating maps and necroes wont be able to afk farm. Happy ?

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Why necros will not be able to afk farm?

As far as I remember in ktest if necro stays 1min without any actions summons start loosing hp, eventually dying.

Also warlock invocation is changed to not spawn another spirit when a mob is killed with a invocation spirit.

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Sorcerer will be the new Necro thanks to Spr based summon dmg that has a wonderful syngery with SP pots. And in worst case Oracle Palis overtake the spot.

But do I really care which class blocks it at the end of the day? no.

The boss silver was an important income for veteran players that have way more then 1 character and couldnt effort so much time to play full runs. Doing dailies on my account takes around 3hours.
Thanks for nothing, imc.

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I guess 50 dungeons full runs will be a thing, since they’ll give more silver than a 290 rush in the same amount of time :smile_cat:

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Isn’t it true that if theyre afk it means they can’t use SP pots? Unless they use a macro, or other means which is not endoresed by IMC(other third party softwares), such action is much likely to be a bannable offence.

Mustn’t forget Sorc’s sp regen gets switched off if they got a summon in play, unless there was a change i’m not aware of.

I heard from a team mate that ktos had some new system applied in a few selected maps that makes mobs disappear around the character if it has been “afk” for more than 5 minutes.
^^ I need a solid source to know if this is really true though

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I just can agree with the profit cut. Too ezpz, if you want silver earn it with effort.

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Uh oh. People might have to find the time to actually play the game.

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People are imagining this. It’s just the same old thing of people clearing mobs on one area of the map resulting in the max mob count for the map reaching its limit with spawns elsewhere on the map.

The spawn system functions based on having a map max limit for a monster, and many different areas a monster can spawn. For example, let’s say there are 4 spawn areas for a monster, you kill 4 of the monster in area 1, and 1 spawns in every area. After you’ve done this a few times you don’t have any more in the area that you’re in because they’ve piled up in the other areas you haven’t been clearing.

It’s a system to encourage people to move around a map when clearing monsters, not to stay in the same area.

The limit can also be taken up by any monster. So, if you’re clearing Truffles and don’t clear the other monsters on the map every now and then, you end up not having many Truffle spawns because all the other monsters are taking up the max monster count.

Of course, different areas also have different max mob counts too, so the effect varies slightly on a map by map basis. This however is why channel hopping in place and never doing anything on the rest of the map can end up feeling like you’re not getting any spawns anymore on every channel. You just have to clear the rest of the map to reset the effect.

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Tree of I run the dungeon now longer.
Its absolute fun to run that thing for over 500 times and I really appreciate that Im forced to do in extended length now that roughly would take me 10 hours with my account. Yeah, thats actually how a game should be played. Errr…

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Instead of posting random ■■■■ memes you can spend your time to elaborate what “actually playing the game” means. Is it grinding the materials for lvl 315 red weapons that maps are so low populated with mobs that it rather reminds me of playing hide&seek instead of actually grinding? Or is it staring on the display and waiting for tbl since the game doesnt have a regular pvp area? Or is it camping the 2-3 relevant bosses since every other went out of interest due to the item spiral that made older items completely obsolete? Which one is it that is meant to “actually play the game”?

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I am not the person you responded to.

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Dude, they are practically making the game again, adding some new features, items and maps. I just read in the ktos thread imc is revamping world bossing, changing pvp and gvg. I know you’re refering there is nothing too do beside daylis, but the game is moving forward and getting more content fastly, so dont get mad

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You could just rush 50 dungeon for easy shadowgaler cards (bout 90% or more chance to get one if you reroll each cube) and sell them for 100,000 each.

Around 300,000 per char per day including all the gold/silver bars and five hammer drops.

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Thats good encourages full runs over rushing.

I don’t want to discard your opinion but I’ll try to give a tip:

How much is it again from d290 boss rush? 117k per run?

Let’s assume you have 8 characters Lv.290+ and each takes 3 minutes per run.
8 characters * 117k silver * 3 runs=2m808k000
8 characters * 3 minutes * 3 runs=72 minutes (1 hour and 12 minutes)

Let’s assume one Thaum farming d170:
3 runs were giving around 2.9m from what I can remember.
Each run would take around 20 minutes which would finish with around ~1 hour, plus you can start at lower levels, there’s no need for Lv.290+ as long you have gears, currently.

So, did you ever try running d170, 3 runs, a single time, instead of doing endless rushes of d290? It is kind of more efficient unless you have more than 8 characters.

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Sorc summon gets unresponsive if you afk for 1min, It does not attack or move.

That calculation doesnt include possible profit from cardboard cubes that gave me a shitton of money with shield recipes and I need a specifc class for full farms that I neither have nor want to play. With rushes Im not bound to anything and can play what makes fun to me and not whats mostly effective.
Not to mention that probably wont work that fast anymore when we assume the balancing will kick in at 16th.

And thats great to hear. But what does that matter if they dont come with a full package and patch only the things in that has a negative impact. Its kind of unprofessional. Dailies in mmos in general are whats hold you in a game, especially if the major content doesnt exist (unless you consider the lvl up process is enough content).