I’ve noticed that there are a couple of skills that rely on throwing a piece of your equipment - Throw Spear and Throw Shield. The relevant item really does drop on the ground, meaning that it can potentially be lost to drop timeout or theft, and so players are overwhelmingly averse towards these skills.
My suggestion is to remove the item drop and instead create a unique and fake “thrown item” entity representing the dropped equipment, which remains in the inventory / equipped. The thrown equipment and all skills relying upon it become unusable until one of the following conditions is fulfilled:
- The thrown item entity is picked back up by the same character (simply walking over it suffices.)
- Some 5 seconds pass (or even more.)
- The character changes map.
- The character is KO’d.
If another character “picks up” your thrown item, they do not get an item and you do not lose one, but you must wait the 5 seconds to be able to use your item again.

