Iirc, one of the centurions skill has provoke too? Uh… Wing Formation I think. Too lazy to check. Lol. I think it said that the formation will cause the enemies to attack the leader.
Depends on your definition of tank…
Tank taunter: taunts and keeps aggro on him
Tank disrupter: stuns/make enemies fall on the ground/ect…
Peltasta is a Tank with defense buffs and taunt
Rodeledro is a Tank that can stun, throw enemies
Rank 1 Warrior
R2 Peltasta
R3 Peltasta
R4 Rodeledro
R5 Rodeledro
R6 Centurion
You have a warrior that can aggro and soak up damage very well. You can interrupt enemies and stun them.
Once you get to centurion, you can have formations that give more block, damage, ect…
@Mirrenis I want to follow this ranks for my future character, I may change some stuff depending in the other classes that may appear…
I guess it depends what you plan to tank.
peltasta 2/3 for mobbing
hoptlite have skills to hurt boss’
rodeledro are good for normal things (and they have a skill to block projectiles?)
squire 2+ for setting up camp and mobbing
Peltasta is the best tank class. We have high block rate, stun/knockback attack, and aggro draw.
Definally the Peltasta. Their passives, which no one talks about tbh, are all about tanking. They boost evasion while youre buffed by High Guard. You have a buff to armor sacrifing attack power. You also have increased damage mitigation and increased block rating.
I’m just wary of the throw shield skill. Things could go very wrong in under a minute
I did lose my shield before. So I will not get this skill in iCBT
Was it a good shield?
It was a meteor shield +3. I got if for 2k lol
Was that somebody running off with the shield? Wow
Yes he stole it 
Didn’t expect that other people can pick it up when the time is up. Wish he gave it back instead considering its just a beta test. Definitely not putting points on that skill for me this coming test
I’ve finished my ultimate tank build!
This is my build for pure tank madness. It needs all attributes maxed to really shine. Defensive stance required.
Swordsman:
The two skill attacks will be useless later on. Get the three buffs.
Gung ho is useful when your attack is low and you need to kill something.
Concentrate gives you +11 damage to each attack.
Pain Barrier is useful with High Guard.
R1 Peltasta:
Put 1 into umbo blow, rim blow, swash buckling max first.
Swash buckling draws the aggro and is really useful in parties. Monsters follow you anywhere; even in a pyromancer’s Fire Pillar! 
Max Umbo blow and save skill points for next rank.
Umbo blow is the best peltasta skill. You don’t need rim blow because umbo blow has a better knockback range and stun ability. Add rim blow to use when umbo blow is on cooldown.
Guardian will be useless when you have really high block rate. Monsters won’t even be able to touch you.
R2 Peltasta:
Max High Guard. This is the skill you use when you are low HP, and you need high block rate while moving.
Max Swash Buckling.
Max umbo blow.
Save Skill points.
Shield lob’s damage is very low, but it’s our only ranged attack. There’s also a chance that you may lose your shield if you don’t pick it up. DCing, dying, etc. It has happened to me.
R3 Peltasta:
Max high guard
Max Swash Buckling
Max Umbo blow
Put 4 into butterfly or 2/2 into butterfly/shield lob.
Squire:
Max Repair armor and Repair weapon for the buffs. 1 into repair for the utility. Arrest is four because it might be useful as a tank (holding monsters down for teamates)
Centurion:
Max Conscript. Everything else add 1 to each. And then add the remaining skill points to your liking.
Neat. Thanks for the input on those swordsman skills. What’s the benefit on maxing swash buckling? The wiki was pretty vague on its level progression
Swashbucking is a taunt skill. Each skill up raises the ammount of enemies that get taunted. On skill lvl 1, you taunt 7 mobs. It raises 2 mobs per skill level. (the skill range is huge! pretty much the whole screen)
I do disagree a little on Guard, because the atributes that buff it are just way too good to pass up. Its mitigation + evasion boost on atributes.
[quote=“firetaiyoukai, post:19, topic:17431”]
I do disagree a little on Guard, because the atributes that buff it are just way too good to pass up. Its mitigation + evasion boost on atributes.
[/quote]I’ve been reconsidering Guardian. Yeah it has an attribute that increases evasion. That will help dodge magic attack; something that the block stat/defensive stance does not do.
Also I’m considering a R2 Squire build instead.
Maybe swashbuckling can stay at level 5. Because there’s already an attribute that increases its range.
Maybe something like this: http://www.tosbase.com/tools/skill-simulator/build/7gdrgl51r3/
so can you evade or block magic? with guardian or via stats
Okay, so here is my feedback.
First of all, I think taking Thrust should be mandatory, at least 1 point. It has 3 casts on 6s cooldown, very good for weakness exploiting.
Now, Concentrate feels really underwhelming, you get 11 more damage for 5 hits, it’s nothing from rank 3 on.
Rim Blow is alright, but SP is scarce for Swordsmen unless you dump some points into SPR. Unless you will be partying with Cryomancers or Elementalists a lot to trigger the bonus damage, I wouldn’t get it.
Guardian is a must in my opinion. A tank should get as much damage mitigation as possible. Sure, you’ll be dealing less damage, but if you are main tank, you are not supposed to deal top DPS, and as off-tank, you pop Gungho.
Squire is okay, personally I’d take 1 point from Weapon to Arrest.
Now Centurion is hard to say, because the buffs usually are the most skill-point dependant. Who knows what are the base buffs, and how much do they increase per point. On top of that, each formation has different use, so everyone will be building Centurions differently. But one thing for sure, we won’t need 5 points in Conscript, unless devs want to make formations on level 1 for just Centurion himself, which could hardly be called a Formation.
Until we get more in-depth info about them, not much theory-crafting can be done. Personally I believe Testudo would be great for PvP, and Crane for bosses.
Yes, but INT stat increases the chance of ignoring block.
