Yeah I didn’t update it for the changes I was gonna do myself, I didn’t actually know that saving poitns when advancing from priest 1 to 2 was a thing, so I’m getting a reset later to remove all points but 1 in resurrect.
I love revive, and I prefer it over Mass Heal honestly, but it are two things i’m just not sure on which I prefer yet. One of them will be max atleast while resurrect will have 1 point.
Lemme update it right away to have it more up to date, that’s what I made yesterday…
I would recommend getting res 5 for the cast time if you have the points to spare.
I would also recommend at least 5 in into blessing to avoid some classes hitting the hit cap and having blessing fall off.
80 hits in 45 seconds may seem like a lot, but some classes like pyro and archer can rip through that very quickly and then your party is losing out on potential DPS.
It will take some testing on your part. I love revive 10 personally so i am trying to fit it into my build, but I need to actually test aspergillum damage before I can recommend anything about aspersion levels.
I am close to hitting Chaplain but I am trying to conserve my exp card use.
Thanks a lot Remiri for the info !!
And reptar for the attention
So I guess I’m just gonna get Mass Heal 1 and Bless 10 instead of MH 6 + B 5 – I just worry that people don’t seem to stick on the Safety Zone tile lol.
Maybe later on a reset would be good to get rid of skills that don’t scale that well and go for a more support oriented build. Untill then, max buffs and a little utility !!
I’m PvE and party oriented, btw.
Also, I got monstrance 1 since it’s a lot of value for just 1 skill point, but it seems that capella applies lv 1 even if you don’t have it ?
It says [Magic] in description because you can damage enemy with Healing Factor attribute. Its like Heal-Remove Damage attribute, except reversed.
I believe the regeneration tick amount on Healing Factor is affected by INT, since most build in KToS I saw, majority went full Int/Con with a portion of Spr. I’m 4 class level away for PD so, nyeh, cant wait to test the skills out.
Wait. I said that! It does damage when you throw at the enemy. But, in Aspergillum, it trully max the damage in the same way? Thats what i said, earlier!
So we are talking about Chaplain after all, so the skills that matter, do they affected to the SPR too? I dont think so.
And deprotected zone if you use swords, may work differntly and you dont need to have SPR to be better!
So again, there is options for those who don’t use SPR. And there is no proof that SPR will be better in Aspergillum. Not Aspersion.
Oh and one more thing. What you gain extra in matter of healing from your INT is too little for you guys point INT as a stat to max your heal.
And yes, SPR is the stats for party supports. But you may build Chaplain more offensively. And yet don’t lose all your support capabilities. Sure, you will not be as good as SPR, but you will not suck either.
Aspergillum does Aspersio damage on each attack (as an extra hit).
Now Aspergillum will be your biggest source of damage before a rank 6/7 class, so if you plan on going full Chaplain build (no 6/7 class) then going heavy SPR is probably the best stats choice (compared to int, or dex)
STR is a poor choice regardless, as it only adds damage to your first hit. None of the abilities scale with it.
INT is slightly better for Aspergillum then SPR (due to the +% bonusses to int from ranks).
Its actually a pretty good buff to healing since it applies per healing tile.
Building Chaplain more offensively is taking INT over SPR.
While its up to anyone to choose their stats builds, str/dex has zero scaling with a Chaplain skill build. (all the extra damage from abilities cant crit)
“Better” is a strong word, SPR gives it damage, yes, but INT gives it more damage since we get the 10% rank boosts, which is insane for that matter, SPR doesn’t get that.
Though I guess pumping your SPR up would be neat-o for infinite SPR with tons of regen, but I much prefer the INT
Aspergillium does your aspersion damage as an extra hit so of course it maxes damage in the same way, please don’t say there is no proof when you don’t know what you are talking about. Put on some spirit gear for 2 seconds and swing and you’ll instantly see your aspergillium damage go up…
STR/DEX is terrible for chaplain because you get your damage from multi-hits, plus you can’t crit so it has awful scaling. INT scaling makes a significant difference in healing, at level 200+ you are adding hundreds of heal PER TILE or per target of Mass Heal which adds up to thousands of additional healing, which is important because you have low healing to begin with as chaplain so in higher level dungeons you need all the heal you can get.
INT will add just as much damage as STR on top of scaling your other abilities too, so the only reason you’d go STR is if you are going paladin/monk after chaplain and need the scaling. For caster/support builds INT is better.
I personally prefer SPR/CON even though it’s not as good as INT in PvE because I find it to be better in PvP.
I’d think you’d know, but if anyone else knew I’d love to know!
What do you reckon would do more damage, Valia or Catacombs club?
Valia provides with +50 holy, though it has less physical and a lot less magic attack… which is better for Chaplain damage? :o
What I want to know is where is a good resource to learn where these things drop? Tosbase is kinda useless when it comes to recipe drops.
Given the stats, Catacombs club is worlds better than Valia for a Chaplain. The +50 holy is nice, but the AoE attack ratio and attack bonuses matter more. Also the HP boost is nice.