Tree of Savior Forum

This game has to be a little bit more "western tuned". Also other feedbacks

Western tune

I heard that the game currently has 3× xp rate which is nice. However even with this “high rate” it will be really unfun to play and gain levels at higher levels. The game is ok for the first 100-150 lvl and quest are found around the maps, but if you want to keep this as an exploration, fun game, you either has to do fine tune to the game and keep the current xp rate for the live servers, or this game is going to be played by a very small, hardcore group.

I understand that there are some people who is happy with this, and want to achieve something in the game, but most of the players like myself do not wan to do this. I played Ragnarok online with my friends too at the old times, and 3-4× or even 6× xp rate was the best. The game wasn’t easy but was still fun. Not to mention that players could experience other classes too, so they wasn’t bind to only one char, if they wanted to get to the highest level.

The only thing I ask is that do not go overboard. While I do enjoy the old Ragnarok feeling when it comes to grind, I don’t want to spend my entire gametime on the same map. (I don’t think that making maps for certain levels is an option yet, that’s why I ask this.)

Minigame

While the card game is very fun for 1-2 rounds, it’s totally meaningless afterwards. But man! It has so much potential. Please just do it properly! Imagine the things, that players can actually hold card battle tournaments on their own, but this would need a polished minigame. Just look at Final Fantasy VIII and IX or Yu-Gi-OH! or any card game which is currently popular. Honestly, do not waste this chance to make this into something cool. Even I can think of a way to make it fun and etc, so it shouldn’t be a problem for you guys. It sounds low priority, but actually it is very important.

User Interface

I think you should give us more options. I would like to disable the player recommendation and I would like to see a better quest hud. Better quest hud means that I want to separate my quest from my party members quest. Sharing would be also nice. Small tuning for the alt button = item names would be welcome, so we could actually click on item names an pick them up.

Customization

Please, just do something about it. Everybody loves to play a character which can reflect his/her personality. While it was ok in Ragnarok, since it’s an old game, it’s pretty dissapointing to have just a few option to make our characters unique. Since items are not showing on our toons (just the hats) you have to give us much more options. It’s pretty sad when you see the same character running around everywhere.

Other things

Players summoning when somebody enters a boss fight shouldn’t be automatic but you should first click yes or no to a window if you want to be summoned there. Do not force players to enter if they don’t want to. Let us decide.

Players in party should have different colors on name plates so we can easily find them. Not to mention that the game should always put us on the same channel.

Well to be honest, I don’t think that you guys will read it at all, but I will just leave that here as a feedback. There would be more things , but I think it’s pointless anyway so…

10 Likes

Pretty much have to agree with the Exp thing,imo it should be increased by a bit.

Im sure some people will hate me for that,currently i am level 161 and since level 160 the leveling became such a big pain in the ass its unbelivable,i wish it would go faster.

“But dude,the cbt isnt almost 2 weeks old and you are already level 160+” Well the fact is i am a student and i got so much time to waste,acutally i sleep 5-6hours a day and the other time i am spending ingame.My Steam account says i got 115hours played.
Now lets reduce the whole thing to a “normal” human being with a job,maybe a wife,kids etc these people will drop the game faster than anything else.These people play around 15hours a week,and if they see they already have to grind around 4k mobs on level 160 they surely whont stay long,compared to the fact that max level will be 600.
If the games max level would be 99 like ragnarok and i could manage to get level 75+ in 1day i surely would say its way to fast,but you have to min-max the game to a huge mass,and most of them dont have time to spend 80+hours a week online.

They game realy could need some more redoable quests.
Or maybe something like : If you kill 100 of the same mobs you will get some extra exp for the next kill you do.
What the game also needs is a change to the exp table,or the exp that mobs give.
The current problem is that the exp you need for every level up increases(what is totaly normal) but they mob exp does not realy,why the hell does a 120 mob gives 700exp and a level 160mob gives 890,theres almost do difference.

Hopefully you guys understand what i am trying to say,when i have to write such serious posts i always will get it that my englisch is somewhat bad.

2 Likes

I agreed with everything…

…except the EXP rate. Not only do you want these current rates to stay in the release version, but you want extra tuning to be done to the EXP payout/gain too? Do you want the level cap to be reachable within a month?!

Those people understand that they have a busy life, and thus, shouldn’t be able to even come close to leveling at the pace of someone with more free time and dedication. There’s a line though of course-- you don’t want the leveling experience to be so bad that it feels more like a chore that it does a journey, but let’s not act like people with a full-time job and a family to take care of and attend to, deserve to have the game tuned in their favor.

These rates are too high for release, the only exception being that the level cap is at least 500 (Unlikely). Otherwise, 2x the original rates sound just right-- not too high, and not too low. Party Quests and dungeons will keep the ‘grind’ from becoming too boring.

A nice solution would be a "grind quest. After every 100 mob you should get xp cards accurate to th mobs level. The xp cards number would be increased by the number of party members. That would encourage players to play together, also help the grind mechanics and feels less pointless to grind. Thou, on higher levels these cards should give decent xp.

The problem is not that you cant hit max lvl in 1 week , but most of us would want to hit max level with more characters, play with our friends and not to mention, live besides the game.

I totally agree with you gosheven, and omg …115 hours. :smiley:

1 Like

Exactly…me and my friends are old guys. I’m 30y old, don’t have all the time in the world to play. I say that , but even among my friends , I have the most spare time, and still…I don’t want to spend 1 month non-stop playing without reaching my desired class.

My friends are around that age too, we don’t have much time, but we came back because of the good old times and want to play this game as much as we can. But that doesn’t mean that we want to invest our precious time into something which is not rewarding.

You have to find the middle way. For you, hardcore players there should be rewards for grinding so much, but without hurting us casuals. I don’t mind grinding as I said, I just don’t want korean style grinding. No, I don’t want a WoW system, I want this system fine tuned. :smile:

Btw: lvl cap is 600

According to this map and site, I think it’s not something unbelievable.

And heres the point what is complety annoying me.

Everyone complains with the fact “Hurr durr you will reach max level in a month” yeah good luck with that,surely you will maybe if you get no job,no wife,no friends and stay online almost 24/7.
Yeah totaly forgott that this is the normal player base of an online game.
You guys totaly ignoring the fact that the most people that play a online game also have a normal social life,they will play maybe around 15-20hours a week,and even with the current rates they whont reach max level in a month.
Why so much people play WoW and FF? Yeah right because the leveling takes time but isnt to fast either.The thing is even casual players will have some type of succes.
Why was ragnarok slowly dying? Because of that fact that you have to grind non stop and you have to invest so much time to have an inpact on the game.
I dont say you have to get 2% per mob on level 160 but the real grind realy should start around level 350+ when the max level realy will be 600.
And trust me if IMC will reduce the exp rates and whont change the exp tables i dont have much hope for game and its player base,also the result will be a cash shop with exp scrolls,and im sure no one likes p2w here very much.

1 Like

Why do you want to level up so fast, the whole point of the damn RPG genre is the journey to the max level with your friends. (Or solo, if you prefer that.)

What do you think is waiting for you at the max level? Loads and loads of dungeons to run? There’s no endgame content anyway.

For a game that is going to survive through cash shop you guys are simply delusional to think they have to think about students or bums (they call themselves hardcore for having too much time to waste on games) that have no income to pay for things.

They will have to attract adults with jobs and these players usually don’t get more than 4h a day to play games. Making a game where progression is almost zero for normal people (aka as people with jobs and social life) will be the game’s doom.

I believe their sales department know that and will either make the game truly P2W ,basically killing it, or will be smarter and make the cash shop less intrusive and the gameplay more fluid with less time needed to reach higher levels.

You guys have to remember that most players are going through multiple classes and that would be basically impossible with low exp rates. The era of 24/7 non stop gameplay died 15 years ago when the genre was an infant.

2 Likes

Yeah i wanna level fast(er) because i dont enjoy to grind for 2years to reach max level while i played around 15hours a day.
And in the end i sit there with 50 other players that also had no real life and decided to spend theyre life on ToS.
Im also pretty interesed what level you guys are ingame,the one that yelling the most that you will become max level in a month are surently not over 120+.

And thx @Alucardx2012 you pretty much got my point but wrote it down in a better englisch.

1 Like

[quote=“Athem, post:5, topic:103029”]
Btw: lvl cap is 600[/quote]
Could you link me to that? I wasn’t able to find the post on it, other than those player-prediction threads.

[quote=“gosheven, post:6, topic:103029”]
Everyone complains with the fact “Hurr durr you will reach max level in a month” yeah good luck with that,surely you will maybe if you get no job,no wife,no friends and stay online almost 24/7.Yeah totaly forgott that this is the normal player base of an online game.You guys totaly ignoring the fact that the most people that play a online game also have a normal social life,they will play maybe around 15-20hours a week,and even with the current rates they whont reach max level in a month.[/quote]
These current rates, with the game being fine-tuned to make the leveling easier than it already is now, will allow non-hardcore players to get close to the cap (And hardcore players reaching it) if they don’t hit it. People playing around 20-30 hours (Including weekends) went over Lvl 100 by the 7-day mark, with all the issues we’ve been having with the servers. This is the last official post that I saw on the level cap in Open Beta, when there was a Q&A for Korea’s CBT2:

[quote]Q: What is the max level?

A: Max level for CBT 2 is 250. Level cap may be increased for official release.[/quote]
I highly doubt that our playerbase and KR’s playerbase, which has only properly tested content up to 300, will suddenly get a level cap of 600 (Including maps with monsters and quests around those levels) despite the fact that KR’s Open Beta is in December/January.

I think something people need to keep in mind is that this is a game where you’re encouraged to make alts. I don’t think having a game where it takes two years to make a max level character (not accounting for item necessities and whatnot) in a game that encourages alts through its crazy class system and whatnot is a good idea.

You totally missed the point. Example… I’m currently lvl 56 or so and invested around 20 hours in my character. I think this is a little bit too much. That means that I have to spend 240 hours to max a character. That’s a lot! Believe or not, but if this is reduced to 200 hours it’s already a big thing!

Exactly what you just said, we want to have fun, explore and go on a journey and feel like that we are rewarded for that. We don’t want to stay at one place but go and explore. Killing mobs in one place for an hour is ok, but man, doing the same thing for hours? No, thanks!

Also, if we want to try out another class, what we will do? It’s the part of the fun, to experience another classes too, but if it’s going that slowly, we wouldn’t be able to do that.

1 Like

IMC Games said that the game wont be pay to win. They also said that mostly cosmetic and “make the life easier” items will be in their shop. I can live with that.

[quote=“gosheven, post:9, topic:103029”]
Yeah i wanna level fast(er) because i dont enjoy to grind for 2years to reach max level while i played around 15hours a day.[/quote]
What you fail to realize is that there’s a difference between making the game a balanced leveling experience that’s not too slow, but also not too fast to the point where you’re reaching end-game quickly by playing casually. People these days feel too entitled to hit the level cap ASAP, and then get bored with there being nothing to do there except re-run the same dungeons and PvP whenever they’re available and then eventually become inactive as soon as another game pops up that their friends are interested in. Making a game too grindy will cause the playerbase to drop, right? It goes both ways.

And don’t exaggerate things. For a casual (using your 15-20 hours a week), in this type of game, hitting level cap should take less than 4 months which is reasonable. You have other things to do in the game upon release other than “Test X Class”. And surely you know what happens to games with stale end-game content and a fast leveling pace.

I’m 75. I don’t care much for capping my level in a Beta, and spent most of my time running through the 200+ maps, chatting, testing my class, reporting bugs, and going through the game files to find out info on Bokor/Druid mechanics without having to hit those Ranks to test with them.

And if you wouldn’t mind, could you link me to that 600 level cap in OB? Apparently you knew something I didn’t.

Well as a working adult with a wife and kids i can safely say that i dont mind grinding as long if it is fun and easy.

But if the grind is like playing 12hr a day to only get 20% xp then u can guarantee population decrease or botting.

Right now i think the xp rates should be lower by 30% but have more repeated grind quest and better grind spots/channel

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By making life easier, how about exp scrolls? That would make life easier but thats also P2W. And its very common on F2P games.

Exp rate of original subscribe RO was just nice. There’s no exp cap, not significant weapon level limitation, inventory shared among characters of the same account. On a half pass six account, you could level up 1 - 70 (50 Job level) in one week grinding on the same map farming for low level high market price items…

I wouldn’t say nice if you have to stay on 1 map for a week.