Tree of Savior Forum

Thinking of making an Archer, Need advice

I made another thread in the Cleric section for the same reason; rerolling a character because Swordsman doesn’t really have any late game options.

After some consideration, the planned build is Archer>QS>Sapper>QS2>Sapper2>Wugushi(?)>Musketeer

So, I’d like some advice on if this build is viable for group oriented PvP/GvG (for the most part, I know Musketeer isn’t the most AoE Archer class), what’s a good Rank 6 option if Wugushi is more of a ‘C2-at-least’ class, and STAT COMPOSITION (I know DEX and STR are the big ones with SPR being an option, but I’m not sure about proper ratios.

Thanks in advance.

Shameful self-bump…

Wugushi C1 is not worth, if you want to get wugushi, you need to expend 2/3 circles, and also it has counter in pvp(antidote, plague doctor)
if you want some PVP/GVG
then get QS C3, sapper c2 is great for zone control, so you can keep it
archer c1>QS C3>Sapper C2>Musketeer

Alright, neat.

What about stats? go half & half on STR/DEX or some other ratio?
And would something like Scout be okay instead of going QS3 or is QS3 somewhat mandatory if you go QS at all?

for pve yes, it is mandatory
for pvp you can get qs to c2 if you want(even though, you wanna get running shot so you can take the enemy’s tower faster)
1,5:1 str dex some con

Guess the last thing would be Skills;

Archer, i got Oblique shot 5, Swift Step 5, Multi Shot 5
Plans for the other classes:
QS 1 - Deploy Pavise 5, Caltrops 5, Pick Stone 2, Stone Shot 3,
QS 2 - DP 10, Caltrops 10, either Teardown 5 or Stone Shot 8
QS 3 (if chosen) - DP 15, Caltrops 15, Running Shot 5
Sapper 1 - Stake Blockade 5, Claymore 5, last 5 not sure of
Sapper 2 - Claymore 10, Broomtrap 5, last 5 not sure of, again

Any tips?

Get full draw to 4/5, leave oblique 1/5 for leveling purposes
full draw is great at pvp because it locks down the target for 9 seconds(at lvl4), it also decrease the enemy’s physical defense, and it has a knockback
QS - you should max stone shot to increase the stun’s duration, the rest are up to you, i recommend to leave teardown at lvl1
sapper - get 1 point in detonate traps/punji stake for their utility, the rest of your point are up to you(max stake stockades)