Having put one rank into Quarrel Shooter also left me a bit bitter but I got used to the class and ended up kinda liking it. Keep in mind I’m in no way saying that it’s perfect.
I think there’s 2 issues here with Quarrel Shooters.
First, the balance of the class. I think we can all agree that it simply feels underwhelming compared to most other. we don’t really have options since one of our bread and butter skills, Stone Shot, requires a second skill, Pick Rock, to be functional. While I understand that this is a throw back to the old RO days with the thief class skills, I believe this may have been a bad design choice. The fact that you have to invest in 2 skills to get the benefit of only one seems counter-productive. I do acknowledge that it does help limit Stone Shot, no class alone should be able to perma-stun due to a spammable skill, but this leaves us the impression of only having 3 skills to play with. The other 2 skills, Pavise and Caltrops, are good on paper but not quite useful in many situations. Being able to summon a wall to help against projectiles would be awesome…if it blocked more than one type of projectiles. So far, only arrows can be blocked, leaving us with a skill that feels useless in a boss situation or in many grinding situations. If the specialty of the class is to use cover to control the battlefield, it would be greatly appreciated to actually be able to use said cover at our advantage. Caltrops on the other hand, I have no real problem with. While it does feel underwhelming, it serves it’s purpose as a zoning and damage tool. It is easy to be mislead into believing the skill has low damage, but since every lvl in it gives an additional caltrop it can hit surprisingly hard if you can land all of them. even if the increase in damage seems low (eg: going from 120 dmg to 135(random number, take with a grain of salt)), one additional caltrop gives you one extra tick of damage (eg: going from 3 120 caltrops to 4 135 caltrops is technically 135+15+15+15 extra damage). Sure, having a slow on those pointy metal traps would be awesome, but it is usable as it is.
The second part is more about having the opportunity to fully use the class. From my experience, the Quarrel Shooter is more useful in PvP situations than PvE. Pavise really shines when fighting another archer, being able to block an entire Multi-Shot is a godsend. Caltrops will punish the enemy for closing in. I’ve had people QQ on Stone-Shot after a duel since they could not do anything as they were stunned for most of the fight. It’s been a blast PvPing and demonstrating the potential of the QS, but there’s one major problem to it: the lack of PvP focused content. Now, I know this is a beta and of course not all parts of the gameplay have been implemented, but that might just be the problem alot of players are facing at the moment. Maybe there are parts of the game where certain class are designed to fully shine that simply isn’t available at the moment. Take the Teardown skill for instance; it’s specifically mentioned that it could break the Diev’s statues among other things, hinting us that it is a PvP focused skill.
Anyway, those are my two cents. Combined, those 2 points can somewhat demonstrate why alot of players are feeling let down by the QS. If at least one of the two could be adressed, we’d see alot less of posts like these.