I had a Cryomancer with lots of SPR! Worst decision ever xD
I guess we need more data from next CBT, i hope you dont need dex u_uā¦
I like the Nuke Falconer @Sharp!
My personal thoughts for a build on my archer right now are Trap Falconer & Trap Gunner, though itās me daydreaming on builds so far. Iām definitely not as versed with the mechanics like everyone else here is, so any critiques on them are definitely welcome.
Trap gunner link seems to be broken (at least for me) and if itās schwarze reiter and sapper, Iād think getting on and off your mount to set traps and use the gunner skills would be tiring.
Thanks for the heads up @Garrnett, I just fixed the link. And good point about the dismountingāhadnāt considered that to be honest.
Been so busy with all the new stuff I forgot to keep this more up to date!
Build of the day was changed, itāll be build of the week now, and may change back after CBT 3 
Hoplite-Corsair, equip with Spear + Dagger = almost Crit assasin with Finestra and Subweapon cancel.
Bokor-Oracle Build
Cleric 2 -> Bokor 3 -> Oracle
I havnāt decided on exactly which skills to get, but the primary skills will be:
Cleric:
Deprotection Zone
Safety Zone
Divine Might
Bokor:
Zombify
Damballa
The basic idea is to get massive amounts of zombies around a boss (or group of players in GvG if I can somehow manage to pull that off without the zombies dieing first - they seem really weak) and use Damballa.
Use Deprotection Zone on the boss and Divine Might on yourself before using Damballa to give more damage (if it turns out DM can give you more than max level of a skill). Safety Zone on yourself so you donāt die.
Combined with an Oracle because profit.
I am basing this build off of these 2 videos:
Damballa doing some serious damage (it has 487 attack power):
http://www.tosbase.com/content/video/skills/Bokor_Damballa.mp4
If each one of the zombies in the last 10secs of this video exploded, it would do some substantial damage to the bossā health
The two downsides of this build are that it requires zombies, and that zombies are way too slow and die way too fast (in the video above half of them get slaughtered in a single hit from the boss). But I figure I will play around with it anyways in Beta to determine if the build is feasible or not.
here for a better inspiration
AFK grinding
I really hope there is some mechanism in place to prevent that kind of AFK farming
I dont think there will be many people farming that way since the items dont loot automatically. If thereās a bot for that though, hope IMC bans every last one of them.
Pretty hyped about the fact that because of the large number of job choices, there will be endless amounts of experimentation for what class is superior in pvp/pve/tanking etc.
Although build research on best dps/pvp is fine, and thatās what ends up happening anyways due to people bandwagoning OP classes ill be really excited to try more control intensive/difficult builds that have their points in being unique and refreshing rather than spamming 1/2 skills all the time. ToS is designed well, this should be what makes the end-game rather than a very boring grind
Healing Battery
Cleric 1 -> Krivis 2 -> Paladin 3
Cleric:
Nothing notable, every cleric must go through it, thankfully cleric skills actually all look useful for any build unlike, iād argue, the other classes.
Defence reduction for physical damage dealers, Heal on demand, Damage absorption and status aliment cure.
Canāt say no to this.
Krivis:
Aukuras: Increase the health regen activation rate if i really get what it does, important because of a paladin skill. People will heal faster thanks to it so it still has uses by itself.
Zalciai: Increase damage from physical dps, note that this build will rely on strengh so it also increase the user dps output.
Daino: Increase the max buff count from 5 to 15. Hopefully enough for a buff heavy party.
Note that i skipped Divine Stigma, which while it sound good on paper relies on you killing something and only provide this buff to one character. If a boss doesnāt summon anything it becomes useless for that specific scenario. Iām actually pretty scared most of those ākill x to get yā skills will suffer now and then.
Paladin:
Smite: Only DPS skill, cd sounds innacurate (itās around 20s from some beta footage). Seems to do pretty decent damage, canāt really say no to that.
Resoration: Increase the health gained by passive regen, coupled with Aukuras reduced activation rate could result in nice heal over time.
Barrier: Protect long ranged characters from melee (probably more a gvg skill if you ask me), also provide damage increase for archers, lancers and magic user thanks to some attributes if they stay inside.
The three other skills are chosen at random, i personally not a fan of turn undead as a concept but i could see it have some uses (against boss summoning strong undeads or whatever, or against a Bokor in pvp), Resist element sounds good and could potentially be maxed since the duration of the buff increase (and it needs it with that insane cd).
Conversion i put one point because of an attribute that seems to increase your strengh by 10% per converted mobs (which is pretty much free dps, why not waste one point into it at this point, again can be completely useless if not regular mob are to be seen).
Summary:
This build main purpose is based around healing your allies mostly with passive regen to increase their durability over time while still having access to the regular heal skill if passive regen is to risky (heal spike). Note that Restoration canāt seems to be kept at all time so it needs to be used when allies are at least all somewhat damaged, otherwise might aswell use regular heals for the most damaged allies.
Because healing is probably not enough, it also feature some ways to increase damage for everyone (not equally, physical damage dealer gets the better deal out of it especially archers), increase the amount of max buff for the whole party, and some protection/zone control skill with barrier and a low level safety zone.
Thatās a pretty solid build you have there
. Most of your buff skills seem good enough for a STR build. Restoration by itself is pretty lackluster but not anymore when combined with Aukuras 
Undertaker (pvp)
This is a very experimental build and probably wont work afterall but nevertheless here it is.I am gonna test run it on closed beta, if i get in, to see if it actually works. I plan on making it full int so the offensive power of the character is mostly magical damage and hopefully synergise with some further magic damage focused class.
The premise is simple: Deal magic damage while on mackangdall effect, then reflect it all back with ironcloth, one shotting.
More details on: http://www.tosbase.com/tools/skill-simulator/build/aortgvwhf6/
That is actually a very interesting build. I have my doubts that Ironcloth would reflect the damage from Mackangdall. But if Mackangdal can in fact be used on yourself, combining it with Golden Bell Shield seems plausible and ingenious.
Thatās an interesting concept for sure
. First of all, I doubt Mackangdal can be used on yourself at all
. Secondly, Ironcloth seems to only reflect external damage, not internal damage
. Finally, you have to split points between STR and INT or else most of your monk skills will be wasted 
Yeah, i doubt the damage will be reflected and initially i was getting the points evenly distributed but decided to go full int for getting intelligence based later classes. Monk is there for the miraculous reflect and golden bell shield only.
Not to mention the previous beta only allowed upto rank 6 so they push some circle 3 skills back for testing purpose. GBS will most likely be a circle 3 skill so it will be more of a waste of skill points 
I have a question which concern same class on rank x to rank y, for example if I want stay a Paladin during rank 4/5/6, how does it works? We will have to talk again to the paladin master when lv job 15? 

