Tree of Savior Forum

Theory Crafting + Build Compendium

Removed my build.
I use other in the game.
Post Edited

Could I please get some feedback on the following build?

I was looking into raw support builds, first I went straight to Priest due to revive before looking into Dievdirbys for Carve Ausrine. However I was warned that pretty much everyone is going to be getting Revive, and the huge drawbacks to Carve skills.

At the moment I’ve gone with this because it’ll help push past the buff caps, extend buffs and pretty much give myself the ability to give Krivis skills to my friends. Cons being I’m a weak healer with weak offence, I’ll pretty much be reliant on other healers doing the bulk of that work for me.

So do u want more dmg skills? Put zaibas in your build because its good at Aoe when u have leanerd Zaibas: Splash attribute. When u have it at level 15… It hit 19 thunder per 1 monster… Pretty powerfull.

Also u have too much krivis… Put one Krivis rank for Paladin because Paladin can increase monster Fire resistance with Resist Elements and Zaibas is Fire element… So it increase the damage a lot!

Nah, I’m not too fond on increasing my damage unless I have made unnecessary choices.
I want to provide as much support as I possibly can, with this build I’d leave damage to damage builds and make it my job to support them in whatever way possible. Not to say I won’t be attacking, mind.

If there’s something unnecessary I can remove to include Zaibas into my build however, I’m all ears.

I see. What kinda of drawbacks Carve skills have? I think u have too much of Pardoner unless u want buff random people.

I’ve been warned that you’re vulnerable while carving a statue, that you have to waste everyone’s time to run around it three times to get the effect… Which isn’t helpful when a boss is mobile or likes to sit on top of the statue.

That despite how amazing skills like Ausrine can seem on paper they’re entirely situational. Which is why I’m looking into alternative support builds.

doesnt safety zone offer the intended situation, just sit in there and carve the boss

I wonder if going Wiz -> Wiz 2 -> Psy -> Psy 2 -> Psy 3 -> Necro is a good idea…

Seems like I will have only 4 or 5 damaging spells until I get Necro, tho.
I am a lil’ reluctant to go for Pyro instead of Wiz 2, but gaining more spells for rotations and maybe some cool synergies with Psy may be worth it.

This is weird and interesting Mage build. I call it Shield rolling mage xD

Skill u need.

  1. Wizard Reflect Shield. Creates a shield that reflects the incoming attack back on the target.

  2. Wizard Reflect Shield Enhance attribute: for increasing Reflect damage…

  3. Crymancer Snow Rolling : Ride a big snowball and crush enemies.

  4. Necromancer Flesh Hoop By making a shield of bodies approaching enemies will reveice damage.

End result: You get reflect attack + Sorcerer Body shield that attack enemies while u are crushing enemies with snowball.

I call my build ā€œPerfect Wifeā€. I will be said Perfect Wife. My build consists of being as tanky as possible, I will pump HP, which will also give me carrying capacity. (The carrying capacity is the important part). When I become a squire, Priority is basecamp and Food Table. Gear maintaining is also a must. I want my friends to never have to leave the map, We leave when we want to or when our goal is complete.

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wow nice name and concept!! :joy:

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Okay, I’ll give it a go, given some ideas that came up in my last thread. All of these have supportive tanking as their focus, but brought on different ways.

"Cometh, Squire, tanketh the vile fiend whilst I strike a deadly blow upon it’s back!"

The build’s focused on being a highly resilent Squire, with self-attending abilities for equipment, and a knack for tanking single foes. I priorize Swash Buckling since it seems to be the only reliable ability to gain aggro from a mob of enemies. I ignore Shield Lob, as the tank must be already close enough to tank. Were Shield Lob to be given aggro generation, however, this would change, and would become a skill to use at the start of every fight. The Squire must keep defensive stances at all times. Thrust will be an all around offensive skill, the same as Rim Blow, given the effect it has along with certain conditions. That being said, Butterfly will be the ability we’ll use on cooldown too, to try and keep the aggro towards us, since I suspect Swash Buckling won’t be enough to keep the enemy’s attention.

The build’s based all those situations in which a tank in a group must leave because his equipment is broken. That being said, I put all possible points into repair,weapon, and armor, and only 1 point into the Camp, so the Squire can use a fast Food Meal to give the group a quick review, respite, and buffs. This might change if the effect of the food is affected by the level of Camp

The Area Supportive Paladin: "Ground? What ground? All I see is MY FREAKING AREAS EVERYWHERE."

While not as focused on tanking as the fellow Squire, this fellow has enough resources to either tank by himself, given he can manage to pull aggro generation, or help the rest of the group while pounding his enemies with his hammer. In first place, Deprotected Zone allows for a faster downing of the enemy every many seconds. If by any chance the enemy gets rough on the Paladin, he can pop Safety Zone as a panic button. Heal is advised to be saved to assist the support party member on the healing, though it can be used offensively if the situation is very well grasped.

As you may have guessed, the Priest abilities I’ve chosen for this Paladin are medium-level buffs for the party, which consist of agility and attack, and a defense area that also works as a damaging tool, perfect for the main tank to stand in. Unless there’s a high level priest on the party, the Paladin won’t be forgetting to use these abilities often.

Maxed restoration and barrier work as helpful areas which, if used correctly, can save the group from wiping fights (Imagine popping the barrier, then restoration inside of it. All you need to do is wait and recover.) Turn Undead level 10 and Conversion work as half-reliable methods to kill either undead of monsters affected by Conversion wihout many problems. Smite, however, is our main melee attack, that must be used on CD.

I made the builds picking from experience in FFXIV ARR, so there’s the chance that these might not relate to the actual in-game experience.

CBT3 info has been updated on the ToSBase website.

CD’s were changed, damage was changed, new skills were added/moved.

Please check it before creating more builds, I’ll be changing OP to reflect CBT3 builds very soon :smile:

Will be updating this thread soon.

I’ll be moving old builds to a spoiler, and iCBT builds will be added instead from anyone posting iCBT builds.

Popular builds will also be accepted :smile:

Happy theorycrafting everyone! :sunny:

I’ve finished my ultimate tank build!

This is my build for pure tank madness. It needs all attributes maxed to really shine. Defensive stance required.

Swordsman:
The two skill attacks will be useless later on. Get the three buffs.
Gung ho is useful when your attack is low and you need to kill something.
Concentrate gives you +11 damage to each attack.
Pain Barrier is useful with High Guard.

R1 Peltasta:
Put 1 into umbo blow, rim blow, swash buckling max first.

Swash buckling draws the aggro and is really useful in parties. Monsters follow you anywhere; even in a pyromancer’s Fire Pillar! :wink:

Max Umbo blow and save skill points for next rank.

Umbo blow is the best peltasta skill. You don’t need rim blow because umbo blow has a better knockback range and stun ability. Add rim blow to use when umbo blow is on cooldown.

Guardian will be useless when you have really high block rate. Monsters won’t even be able to touch you.

R2 Peltasta:
Max High Guard. This is the skill you use when you are low HP, and you need high block rate while moving.
Max Swash Buckling.
Max umbo blow.
Save Skill points.

Shield lob’s damage is very low, but it’s our only ranged attack. There’s also a chance that you may lose your shield if you don’t pick it up. DCing, dying, etc. It has happened to me.

R3 Peltasta:
Max high guard
Max Swash Buckling
Max Umbo blow

Put 4 into butterfly or 2/2 into butterfly/shield lob.

Squire:
Max Repair armor and Repair weapon for the buffs. 1 into repair for the utility. Arrest is four because it might be useful as a tank (holding monsters down for teamates)

Centurion:
Max Conscript. Everything else add 1 to each. And then add the remaining skill points to your liking.

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Goddamn its so hard to pick, I guess ill go with the easy route (GF) xD

I wasn’t interested in the Centurion, but with this build and explanation I want to create 1 :smiley_cat: Good Job and nice videos n.n

Anyone have a practice swordsman , highlander , doppel builds? Without barbarian. Wonder if it can work.

This is a VERY PvE centered build around the 3 classes you wanted with a ton of attack skills to rotate through when they are off CD. [PvE Swordsman][1]

Swordsman:
Thrust or Bash: Just look for attributes
Concentrate: Has an attribute that stuns I believe so useful just to pop when off CD
Pain Barrier: If Thrust or Bash don’t have good attributes, it’d be better to replace one of those skills with this

Highlander:
Centar Stroke: Just a high damaged attack
Crown: If you did want to PvP, this is good for making Wiz and Clerics weaker (although you’d have to reach them first :confused:)
Cross Guard: Your only block skill if you don’t have time to move out of an attack. Panic button
Moulinet: More attack skills
Skull Swing: Shield remover? But otherwise a skill to use in rotation with the others

Corsair or Squire
Jolly Roger: PvE based grind spot where your damage just keeps increasing with more kills
Iron Hook: Can help with ranged enemies by bringing them closer
Kell Hauling: Combined with Iron Hook

Arrest: Binds enemies including bosses which also reduces defense if attributed for it
Repair: Everyone needs repairs for their equipment and nets more money
Weapon Repair: Increases your weapon damage and nets some money

Doppelsoldner
Deeds Of Valor: Attack speed buff for when you’re out of mana
Mordschlag: High damage attacks
Cyclone: Spin to win damage

This build would work but it’s all attack skills with no real support or cc… then again only 2 classes really have cc for swordsman IMO
[1]: http://www.tosbase.com/tools/skill-simulator/build/hjoo7nvgu0/

That’s a cool building, I was thinking about running Reflect monk as well, but looks like it was nerfed and the skill CD is in 1 minute e_e. The only thing I’d suggest is getting a higher Lv. in Deprotected Zone, so you can lower their defenses and get the most out of your reflected damage :). Just some theorycrafting.