I really hope there is some mechanism in place to prevent that kind of AFK farming
I dont think there will be many people farming that way since the items dont loot automatically. If there’s a bot for that though, hope IMC bans every last one of them.
Pretty hyped about the fact that because of the large number of job choices, there will be endless amounts of experimentation for what class is superior in pvp/pve/tanking etc.
Although build research on best dps/pvp is fine, and that’s what ends up happening anyways due to people bandwagoning OP classes ill be really excited to try more control intensive/difficult builds that have their points in being unique and refreshing rather than spamming 1/2 skills all the time. ToS is designed well, this should be what makes the end-game rather than a very boring grind
Healing Battery
Cleric 1 -> Krivis 2 -> Paladin 3
Cleric:
Nothing notable, every cleric must go through it, thankfully cleric skills actually all look useful for any build unlike, i’d argue, the other classes.
Defence reduction for physical damage dealers, Heal on demand, Damage absorption and status aliment cure.
Can’t say no to this.
Krivis:
Aukuras: Increase the health regen activation rate if i really get what it does, important because of a paladin skill. People will heal faster thanks to it so it still has uses by itself.
Zalciai: Increase damage from physical dps, note that this build will rely on strengh so it also increase the user dps output.
Daino: Increase the max buff count from 5 to 15. Hopefully enough for a buff heavy party.
Note that i skipped Divine Stigma, which while it sound good on paper relies on you killing something and only provide this buff to one character. If a boss doesn’t summon anything it becomes useless for that specific scenario. I’m actually pretty scared most of those “kill x to get y” skills will suffer now and then.
Paladin:
Smite: Only DPS skill, cd sounds innacurate (it’s around 20s from some beta footage). Seems to do pretty decent damage, can’t really say no to that.
Resoration: Increase the health gained by passive regen, coupled with Aukuras reduced activation rate could result in nice heal over time.
Barrier: Protect long ranged characters from melee (probably more a gvg skill if you ask me), also provide damage increase for archers, lancers and magic user thanks to some attributes if they stay inside.
The three other skills are chosen at random, i personally not a fan of turn undead as a concept but i could see it have some uses (against boss summoning strong undeads or whatever, or against a Bokor in pvp), Resist element sounds good and could potentially be maxed since the duration of the buff increase (and it needs it with that insane cd).
Conversion i put one point because of an attribute that seems to increase your strengh by 10% per converted mobs (which is pretty much free dps, why not waste one point into it at this point, again can be completely useless if not regular mob are to be seen).
Summary:
This build main purpose is based around healing your allies mostly with passive regen to increase their durability over time while still having access to the regular heal skill if passive regen is to risky (heal spike). Note that Restoration can’t seems to be kept at all time so it needs to be used when allies are at least all somewhat damaged, otherwise might aswell use regular heals for the most damaged allies.
Because healing is probably not enough, it also feature some ways to increase damage for everyone (not equally, physical damage dealer gets the better deal out of it especially archers), increase the amount of max buff for the whole party, and some protection/zone control skill with barrier and a low level safety zone.
That’s a pretty solid build you have there
. Most of your buff skills seem good enough for a STR build. Restoration by itself is pretty lackluster but not anymore when combined with Aukuras 
Undertaker (pvp)
This is a very experimental build and probably wont work afterall but nevertheless here it is.I am gonna test run it on closed beta, if i get in, to see if it actually works. I plan on making it full int so the offensive power of the character is mostly magical damage and hopefully synergise with some further magic damage focused class.
The premise is simple: Deal magic damage while on mackangdall effect, then reflect it all back with ironcloth, one shotting.
More details on: http://www.tosbase.com/tools/skill-simulator/build/aortgvwhf6/
That is actually a very interesting build. I have my doubts that Ironcloth would reflect the damage from Mackangdall. But if Mackangdal can in fact be used on yourself, combining it with Golden Bell Shield seems plausible and ingenious.
That’s an interesting concept for sure
. First of all, I doubt Mackangdal can be used on yourself at all
. Secondly, Ironcloth seems to only reflect external damage, not internal damage
. Finally, you have to split points between STR and INT or else most of your monk skills will be wasted 
Yeah, i doubt the damage will be reflected and initially i was getting the points evenly distributed but decided to go full int for getting intelligence based later classes. Monk is there for the miraculous reflect and golden bell shield only.
Not to mention the previous beta only allowed upto rank 6 so they push some circle 3 skills back for testing purpose. GBS will most likely be a circle 3 skill so it will be more of a waste of skill points 
I have a question which concern same class on rank x to rank y, for example if I want stay a Paladin during rank 4/5/6, how does it works? We will have to talk again to the paladin master when lv job 15? 
@Makiyuko That’s right. If you want to be a circle 2 Paladin, just select “Paladin” again when the option shows up at class level 15, then finish the quest the Paladin Master gives you.
Nice, I knew there wer job change quests but I didnt know they were every circle even if you wat stay the same class
I loved your Centurion build, but if aiming for support I’ll go with Squire instead of Corsair,
i.e. http://www.tosbase.com/tools/skill-simulator/build/cmdy0fawv1/
Please let me know what you think!
I would suggest putting a point in rotation.
Uhm, could you confirm your source for saying a wizard can use swords? As per my knowledge they are limited to rods. If they can use great swords by any chance, I’ll also look into Thaumaturge.
Oracle Divine Might Paladin!
Cleric 3 -> Paladin 5 - Oracle 6
Because I love to heal people and support I decided to make this build:
TL; DR: Heals and protections are the base in this build, many Divine Might Combos in order to cover plenty situations and Oracle finish because the utility seems great!
It’s mostly an assumption from the ToS fan base item database.
If you look at the weapons you notice that wizard can use everything that isn’t a greatsword, lance, archer weapons and maybe something else i forgot.
There’s also a sword that gives magic damage and pretty much says in the flavor text that you shouldn’t underestimate a sword wielding wizard.
But after analyzing the trait a bit more i realized lethargy had a upgrade that increased by 20% the damage from strike attacks meaning your probably better using a mace for the highest damage output against a single target if you go the strengh route (be it direct or with transpose).
It’s kind of an odd build that i will probably be testing if i can access a beta, at worse if i see i can’t equip a sword or a mace the test will end quickly.
I wonder if transfer prana + transpose =o

