In interviews the developers basically said they made skills mostly non-scaling so that when you get newer classes unlocked you won’t have to deal with having too many hotkeys.
In other words the classes are designed for planned obsolescence. To me this means 3 things.
- Alot of your favorite circles will become useless come Circles 7-10.
- Everyone will be picking the same few circles 1-6 that have the best utility and scaling buffs/skills
- Anyone who makes the mistake of picking early circles for how cool/interesting they are will either be gimped or reroll
It also kind of kills my motivation for playing at the moment since I played to test classes and find which ones I enjoy. In the end it doesn’t really matter which ones I liked when they won’t be practical in the end. For example I like Cryo3 but it has very little utility compared to Wizard3 and so come circles 7-10 I (and probably everyone) will be doing Wizard3 to start since a flat 50% scaling buff and double cast speed is better utility than others can offer.