I played the ToS beta for a while, and there’s a few large issues, but I’ll talk briefly about the largest, here.
The game has no sustainability. By that I mean it’s a themepark in which after a few months all the beginning areas will be completely barren. How could this be fixed?
Make armor and weapons side-grades and not upgrades, so there’s a reason to hunt every enemy depending on which stats you want. You can still give these items some kind of level requirement and make them rare so people don’t get overpowered too early.
Make enemies drop a type of resource specific to that monster that gives you a specific upgrade that no other monstergives
Make resources for squires/alchemists/fletchers/etc able to be farmed in every map somehow.
Grind exp AND quest exp both need to go up, but the amount of quests needs to go way down. Each quest needs to take way longer to complete but give a much more substantial reward or utility. Dungeon access, Dying equipment, specific upgrade tools, unlocking shops to use, enabling special options, giving stat points(which some already do)
Many of the early class skills need to have a more meaningful stat scaling.
There are many games, (one in particular that this company knows all too well. You know the one I mean) That are still played to this day by a mass following, even after over 10 years. Currently I don’t believe this game will be one of them, but it can be. Please don’t let these concerns go unheard.
