I think lots of people are missing the point of your post here.
I believe he is trying to bring to the attention that there will be a HUGE loss in players playing the game if it continues on the way it is right now. Yes there will be that group of people that will continue to play to max level, but what IMC needs is a community and a reason for players to keep retention to the game.
They can’t and shouldn’t spoon feed the leveling for people.
They should definitely have a sense of difficulty in the process, but making the casual players take 3 months to hit level 200+ as opposed to the hardcores taking a week isn’t a smart path to walk through. There has to be some sort of solution to not make the casual players fall so far behind that it will be quite impossible to keep up with the game.
Take WoW for example. Leveling is quick and easy, but there is a ton of End Game content. This balances the casual players to be able to keep up with the hardcores, but not so much with what the hardcores are getting during end game. End Game has so much content to keep the hardcores busy, and leveling is at an adequate speed that the casual players can at least enjoy the end game at their pace.
I am in no ways saying they should follow the line of WoW, it’s just that their market is doing well for a reason and retaining their player base pretty steadily still.
Also, in RO they had the brilliant idea of Reborn’ing! This gives the sense of accomplishment for the players to get max level, and start back down at level 1 but with huge boosts in stats. The game feels refreshed, and you’re still very much tied to the character you created. Leveling picks back up, and players feel the good fast leveling again without feeling that they are losing any time.
It’s like rerolling a new character, but not really.
This will also give the chance for casual players to party with people that are much farther along than they are, but lets them feel like they are contributing.
The GREAT upside to a reborned character is that free stat reset.
You learn the mistakes you made in the first level through, and now you can fix those mistakes from level 1. Say you wished you went more STR at the beginning instead of pumping your CON. NOW is your chance to take that information you learned and reapply it without having to reroll a new character.
Anywho.
If the game starts to go in a wrong direction then they can definitely lose a solid 50% of their player base by that alone. If that happens? ToS will likely have to shut their doors.
There needs to be a good pace in leveling, especially if there will be 500+ levels. IMC wants all players to be able to experience all of the content, and if they put a road blocker at a point during the leveling process people will likely just drop the game.
We don’t want that.
The game is fun, the mechanics feel good, the controls are spectacular on a controller. It has so much potential. They just need to think about how they can sustain the player base at this point, and balance out stat distribution really.