Tree of Savior Forum

The real problem with EXP

It’s not the overall rate of exp that is terrible but rather the growth of exp on mobs.

As a level 41 character, auto-attacking:
Killing a level 28-30 mob gives between 30-40 which dies in 1-3 hits
Killing a level 33-36 mob gives between 51-76 which dies in 2-5 hits
Killing a level 40-42 mob gives between 90-94 but takes 7-10 hits
Killing a level 55 mob gives me 109 but takes 16-19 hits

The exp:level ratio is really terrible. It seems to be scaling linearly rather than exponentially. Increasing global exp rate will just delay the grind to the later levels and make early game content extremely quick, it does not solve the core issue. Increasing mob level:exp ratio will allow more control on the pace at which people level through all stages of the game. In doing this also allows solo players to keep up with people who party to an extent.

Leveling from 1-25 is fine as the exp rate from mobs is still adequate, however the required exp from then on doesn’t match up with the experience gained per mob, causing the huge level difference in player:area level. I

In summary, increasing global exp rate isn’t fixing anything, it’s the mob level:exp rate that needs to be adjusted.

4 Likes

One thing I’ve noticed is a lot of mobs don’t give exp proportionate to the difficulty involved in killing them.

At veja there is two weak mobs (the two plants). I can kill them in 2-3 hits and get about 80 exp per kill.
Everything else takes 10-15 hits to kill, but only gives 85-95 exp.

Why would I kill anything else except these weak mobs? I can kill them 4-5 times faster with no downside. (Hell, they even spawn faster than other mobs)

1 Like

Usually leveling at places where you can easily kill mobs is more rewarding, yeah.
Unless you got a spot where massive amounts of enemies spawn, like in Chapel B1.
It’s actually not that hard to lvlup, but it’s hard to lvlup your class level.
And the exp rate is of course terrible for a closed beta test.
At lvl15 my class level reached 15,
at lvl40 my class level reached 15 again,
so I’m assuming at level 75 it will reach 15 again.

There is also no point in solo-grinding, as party exp doesn’t split your exp by much if at all and more enemies spawn when you gather more people.
When you farm a good spot with a full party, blue mobs spawn rather often.

Hear hear.

This really is the main issue with leveling, I do agree. Mob exp doesn’t really scale effectively, which also leads to a sense of no-reward for struggling to beat things above your level.

One thing that could be done to mitigate this problem if you don’t wanna have leech parties being a potential common thing for powerleveling new characters (but also don’t wanna add an exp share level range limit) is lowering the exp needed per level, then reducing EXP gain from mobs you’re a higher level than (while increasing it only slightly for ones you’re underleveled compared to). This would keep a fairly steady level progression for everyone so long as they’re fighting things around their level.

the real problem is here after reach level 46 an exp need for next level is lower by a lot
IIRC for level 45 to 46 it need 22x+ k exp when I hit level 46 I use 3 lvl3 exp card and got level up

just see it exp need for
47 to 48 http://imgur.com/mNMGmMN
48 to 49 http://imgur.com/R9WlWq5
49 to 50 http://imgur.com/2n1CNmq
50 to 51 http://imgur.com/B54WGia

don’t sure is it design to be like this or not but class exp still need 200+k exp per level so now 4-5 char level per 1 class level, my next advancement is around level 90/95 (if exp need is still this low)

I also feel I got more exp from a same monster in chapel b1 too

It’s designed to be like that so you can get some quick points into your new class, instead of being stuck at level 1 of a new class for a while.

I think it’s a great decision.

the current exp is just a test exp, not fixed one for obt, be patient XD

Wow your weapon must really suck hard, at lvl 40 with a level 40 +6 weapon you 2 shot mobs at lvl 46. just upgrade your gear and use the ight weapon type and you won’t have a problem… learn about the game before you complain…

I hope so…

/20chars

I guess it was my fault that I didn’t specify what I was using.

Get a +6 weapon on level 40 you say, like that is easy. I’m a ranger using a +3 Deathweaver Bow 2:1 str/dex, double socketed with level 3 green gem and a +4 Wide Crossbow swap. I weapon swap all the time as it’s necessary as an archer. I am not complaining about anything. You can sit down now sir.

please consider the type of weapon dmg it deals to mobs example slash or stab or etc, each have different attack damage on different kind of mobs, some might be weak to stab and resistance highly to slash etc.