Besides the cost reductions, one important change is the addition of Enhance attributes to buff skills. Important enhancing attributes will no longer be an exclusive feature of attack skills, becoming useful to support classes as well.
With the enhance attributes that are made for buff skills in the Re:Build update, supporters can further increase the effectiveness of their build.
Yeah and then you exempted the Majority of buff skills in the Cleric tree from having any enhancement attribute at all.
Divine Might, Revenged Sevenfold, Fade, Kagura, Clap, Revive, Healing Factor, Barrier, Visible Talent,Paraclitus Time,Invulnerable, Fanaticism, Engkrateia, Prana, Sterea Troph, Iron Skin, Golden Bell Shield, Foretell, Counter Spell, Daino, Broom and Melstis are completely devoid of enhancement attributes.
This doesn’t even include the debuff skills like Gevura that could need a power up vie Enhancement attribute as well.
It’s bad to speak of buff skills if you didn’t buff all buff skills.
In fact not even all stat boost buffs have an enhancement attribute,
let alone those skills with special effects.
I think it’s bad design if not every buff has some kind of enhancement to invest in, especially if there are similar skills on other Classes that feature enhancement attributes for their skills.
So far for boosting the power of “buff” skills.
It also is pretty gruesome to expect someone to invest 103462 attribute points into a buff that’s deliberately made bad like e.g. Ein Sof [nerfed to increase max HP only by 30% regardless of skill level] just to have a decent effect.
And it’s not nice to exempt buff skills from having +10% effect when maxing the attribute,too.
@STAFF_Bob
All in all IMC again showed the buff intensive Classes a red card, featuring ± no damage and bad buffs that require high amounts of investments to be decent.
There goes your 560 build options out of the window into the trash bin.
The patch was already released on Ktest so why not showcasing the changes?
Scared by the backlash of the players to abandon ship before the patch even applies, because not every player actually uses the forum?
I know that the developers are still re-balancing but aside of red circle Classes having CD time and SFR changes, I don’t see the developers doing anything significant for the green/yellow/blue icon Classes at all.
It feels as if you try to keep the iTOS players out of the discussion completely by not informing them on the actual changes to their Classes.
I doubt the developers are willing to change a lot of things once they are done with the balancing on their side and the patch is scheduled to be released on iTOS.
People who didn’t frequented the forums will be shocked or devastated by some of the changes.
It’s time to play with open cards so players can decide if they want to continue playing your game or not considering the major changes to character game play.