People play video games, because they want to experience cool things, things that aren’t limited by realities constraints.
If a build in a game feels powerful, that is a good thing - because it means the player feels strong and impactful in the game.
It means that the build is in a good place. And you should now focus on improving all the other builds in the game, such that they all give the same sense of powerfulness. Thereby increasing the number of cool and powerful feeling builds in the game, making the game long lasting and interesting due to the constant novelty derived from the character build system.
It doesn’t mean that you should seek to nerf it in a lazy manner, make it less powerful, so that it doesn’t stand out so much relative to all the other builds.
Especially as all this does in the long run is reduce the number of playable tier builds in the game - constantly slicing away at the limited fun in the game, such that the only builds left are low risk un-fun builds, usually the ones that don’t grab much attention like the cool former builds because again of their low risk low skilled low-attention grabbing nature.
Essentially people want,
not
Worst case you buff their counters.
Email this to the game devs, and tell them they are welcome and that I only request that they don’t repeat these rookie amateur mistakes with their next game and ruin it entirely.