With the initial balance I tend to agree with you, but some fairly straight forward changes are all that’s needed to correct this problem. There’s a ton of potential with what IMC has done, and they’re open to rebalancing classes so they’re aware too.
Maybe, but it depends a lot on your equipment and build.[quote=“draconsio, post:14, topic:360045, full:true”]
So far i can’t understand why nerf dragoon, when the lancer with 2 spell ( crush + quintain) does ever more damage than the old dragoon?
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IMC’s idea was stacking Serpentine + Gae Bulg but it’s impossible which is the problem Dragoon’s are stuck with now.[quote=“TacioDaito, post:16, topic:360045”]
Now i agree that dragoon, as a standalone class is a little underwhelming, but buffing him can make some builds broken. I like your idea of not directly buff him, by making his skills more consistent. The only part you need to be careful is Gae Bulg. This skill is intended to be hard to hit. But i also think that it’s very incosistent some times. A decrease in it’s cast time would be fine (something like: from 2.0s to 1.2s).
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Purely numbers wise, Dragoon’s are fine and make perfect sense. It’s when the various other factors change how much we can actually apply those numbers, IMC looked at Dragoon’s too idealistically thinking we’d be able to land our rotations more efficiently, but that’s proven to be not possible. That’s where I was headed on only increasing skill factor as a last resort.
Gae Bulg, is one of two high damage skills, with a decently long cool down, there is no reason for it to be hard to use, it’s entirely counter intuitive the the Dragoon play style. Adjusting the where it lands is crucial to Dragoon’s for effective rotation.
None of the classes that lead to Dragoon should be nerfed directly, maybe in the sense of adjusting the CC system to make something like Swordsmen less necessary for Pain Barrier, but nothing is particularly overpowered.
I was one of the the wait and see (even though the KTOS community was fairly clear on their decision and my time in KTEST was concerning). It was demoralising to say the least. As long as IMC understands the problems and addresses them quickly, then we should be content.
Dethrone was never overpowered, and was only a problem in PVP due to underlying issues, it was the only effective skill in Dragoon’s PVP kit. Dethrone was not a problem at all, and you’re entirely correct when no one cared because it was one of the few good skills. Dragoon C1 was bad for a reason. Just as I said in the OP, it was compounding issues that were exacerbated by the rebalancing.
It absolutely is. Quicker rotation, decent debuff, mounted, easier skill use, high damage, the KTOS rankings speak for themselves.
I updated the OP with more information on IMC’s plan for Dragoon’s.
