Tree of Savior Forum

The perfect tree of savior for everyone!

No… socialist game changes that make it fair for everyone is terrible idea. You need different tiers of pvp such as how the matchmaking process works. Beginner, moderate, or pro.

So much agree with you. If this works and attract substantial amount of people to play tos, maybe a ranked match.

Old player here, just went back, tested the game… And it’s still a mess from the time I last played (May 2017), so I uninstalled it right away. Was curious on how this game is doing and its still bad, a waste of time.

If the devs and publisher are still delusional that they are doing a great job in this game, let them check all the negative user feedback from steam (https://store.steampowered.com/app/372000) and the number of player history (https://steamcharts.com/app/372000).

Remember launch way back from 2016? 50k+ users? Now down to around 2k. Wasted potential in an overly hyped game.

Well, the first problem is money. If they try to revamp or try to revive this game’s potential, they will have to get some money and hire more competent devs, as well as enough budget for marketing to promote this game again.

If the new version or revamped version of this game is really that good, we will have streamers trying this game again and recommending it to play, which will help in pulling in new players and getting back old players and making them stay.

Second problem is the way how the developers communicate. What they do is what they want, disregarding what the community wants. Too much automated response. Too much garbage and not trying to fix what needs to be fixed. And by the time they try to implement what the community wants, either they miss the point (and add more bugs) or are too late in implementing it.

Third problem is the vision for TOS, is there some form of vision that benefits all players on their target market? Well, if their target market are only those with credit card whale builds, then, those without money should not complain, you guys are not their target players.

Fourth problem is the rationality on why should we play this game again? There are new games launching with better features, better community, better optimizations. If we try to play this game again despite of betraying our trust over and over again, will they make it right this time? As one book states, So Much Depends On Reputation – Guard It With Your Life.

Fifth problem, even if alot of players suggested what needs to be done, they are unheard of and are ignored.

Anyways, alot of things already been said on previous posts, will add some thoughts more:

  1. This game needs re-release, much like TOS 2.0, a fresh start for everyone. Have some form of migration, let costumes and other things bought from cash shop be transferred on new accounts.

  2. Client optimization, just use Unreal Engine 4, and recycle the game assets. Is this game currently hosted via Amazon? Was the game server actually optimized? Do these devs make unit tests? Why are there bugs appearing again after some time?

  3. Change the TBL map, make it larger and don’t let others use active skills (only buffs) on the first 5 seconds. The 5 seconds should be allocated for buffing and not being able to use active skills and moving across maps. Have more TBL maps that will be selected randomly, so that multiple strategies can be used depending on terrain. Remove invincible skill effects, change it to reduced damage instead.

  4. Make TBL and Colony wars gear balanced, meaning, even if you have +999 gear, the values are the same as compared to +0 trash gear. With regards to PvP skill balance (PvE and PvP skill damage computations should be different across all skills, much like the current TBL nerfs but will need more balance on all skills), you have to listen to the players. Stop ignoring them.

  5. Eliminate the class circles, just make the class containing all skills from the 3 circles and choose one class. Have to remake the hidden classes due to them having few skills. Try a rainbow build class and those 40 hotkeys will not be enough. Currently you can just build a cleric containing all unfair skills (support+dps+utility), then add overpowered credit card whale build and then you got PvP exclusive to those people only.

  6. Remove potential system. If they fail enhancing, then let them fail, just add a table where there is a percentage on which is the safe enhance level. Make use of Alchemist class to be able to create items as enhancement protection and sell those same already crafted items at cash shop with weekly usage and purchase limit.

  7. Way of levelling up to cap should be 3 forms: 1. Story mode (which rewards players with enough gear to be able to start hunting higher end gears). 2. Solo grind mode (lesser chance to get good items). 3. Party grind mode (higher chance to get good items).

  8. Better gear progression. Justification on how much time we have to spend to get decent end game gear. Should all players be hamsters and if they miss a daily task/quest they will be left behind? What about the new players and returning players? How can they catch up considering PvP is gear dependent, where is the enjoyment in end game contents in terms of PvP?

  9. Make game features be distributed across multiple maps. What is the use of other unexplored maps aside from achievements and gimmik quests?

  10. Remove these annoying item expiration for rewards.

  11. If only we can have two builds integrated on the system, one for PvE and one for PvP. Different set of stats/skills for PvE and then different from PvP modes.

I will bet, after a year from now, all these changes that needs to be done on this game outlined from this forum topic will all be forgotten and ignored. I doubt all these suggestions / thoughts would reach the devs themselves or the person in charge on deciding the game direction.

We can’t even see a sort of official Tree of Savior youtube channel and listen from one representative of the development team speaking of incoming changes, can we somehow feel them genuinely caring for the few remaining players aside from all the wall of texts?

There is no perfect game, only an improved game by learning from mistakes and doing what needs to be done as soon as possible and not ignoring the community… Is it that hard to do?

Well, goodluck, will check again after a year, hopefully.

— This topic will automatically close in 2 months. —

I think that is the best way. The current ToS needs to go IMO.

The current game has really BAD PR. And having bad pr image is really hard to flip around. ToS2 will be something I’ll be looking forward too. With all the improvements on it. A new brand.

IMC needs a really good Marketing team, PR team, Community managers, and of course amazing Game Dev team to launch a new ToS game.

Honestly, I dont play ToS anymore. But I will play the new game of ever a ToS2 comes out!

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Implying enough players queue at any point to make that possible, we can barely get 1 match at a time on Fedimian

Dat prediction

At the very least horizontal progression is in the works with tos 2. So that’s 1 thing off the list.

there actually is a offical TOS youtube channel but maybe you didn’t look for it

this TOS 2 may not work at all… personally no veteran player like me want to play new Tos again after spending so much time in old TOS .

So all the hard work to get OP gear is wasted to this new equalization system… new player will always rant about how unfair to them against well geared player. Just play more longer to get all those gears and then join TBL again and see the difference… obviously if new player with average 5k defence will lost to 20k defence no matter how skilled this new player is…

This suggesstion is not TOS anymore … maybe another game genre i think.

Potential system much better than your suggestion getting failed and weapon break after pass safety enhance level make it so punishing… Seem like RO enhancement system to me.

7 -10 suggestions: Strongly agreed no doubt about it.

11- same with other suggestion

That is the purpose of this thread

A new base class?
Imc i beg you please give me a “thief” type base class.
I really enjoyed the game but i always had the feeling that a thief/assassin/ or real rogue class is missing in the game.
So please let it be thief.

Hey, I hope you get to read this. I have a suggestion regarding the sale of cosmetics. I’ll list a few ideas and reasons why you should do at the very least some changes and why it would benefit essentially players enjoyment of the game and their general happiness and also your company sales too of course!

Note! This suggestion is only referring to Goddess Blessed Cubes and the items listed in Rank A

First of all it’s absolutely amazing that we get so many great cosmetics presented to us in Goddess Blessed Cubes. However there is a huge flaw in the sale design that doesn’t really do justice for the work put into these items in the first place. Simply put there is too many items with a low probability to obtain which is why too many of them remain inaccessible for the majority of customers. While it’s totally fine to have rare gacha items, it doesn’t do service to provide a large variety of items to a playerbase that is barely able to obtain them.

So basically all my suggestions will be adaptions of the current system with minimal changes to make the items more accessible, not free or cheaper necessarily but readily available for those who wish to have more cosmetic items. One thing worth to mention is that while certainly a lot of players do buy these cubes I’d argue that it’s centered among the same people instead of larger variety of buyers. I believe raising possibilities to obtain cosmetics will increase the amount of players choosing to support the game with purchases but also not reducing the amount of money used to obtain these rare items as some would still remain rare and wanted.

This should increase your sales and also benefit all players who wish to use cosmetic items. So I hope you at least think about the suggestions provided and while it’s completely understandable you wouldn’t choose any specifically to be implemented. They could at least be used as a direction to provide a better service to us players that better suits your company goals.


Suggestion #1: More items in exchange shop.

So as I said, too many items currently are released at the same time for players to be able to reasonably obtain the item they want from the cubes. As a current example there is 27 different items in rank A. While you most likely have some differing chances for each item making some of them more rare I’d say all of the items are too rare to be able to obtain the item you want without luck and heavy spending.

So I’d suggest that one way to ease this issue is simply add more of these items to the exchange shop. Currently only costumes get added there. Especially items like weapon costumes which were highly requested by players and there’s usually a larger variety of them would definitely be a great addition to the exchange shop.

Why provide more items in the exchange shop? First of all I’d assume exchange shops ideal to be a fool proof way to get something for the money you spent so it eases the dissatisfaction of not being lucky enough to obtain what you wanted. The current concept worked well when GBC’s released mainly costumes as the rare items. Now there’s a larger variety of items so the exchange shop should be able to provide some of them if not all. I’d argue some other items like books, wings and other accessories could be added as well so the variety of cosmetic would truly be shown in the game but at the same time it’s totally fine to leave some of the items as rare cube only items. I believe a balance of rarity for only a couple items per GBC release is ideal.

This is a simple suggestion that would work fairly well. Drawbacks of this is that players would have to wait longer to be able to access said items by this way. To remedy that using other provided suggestions alongside of this would work well. This suggestion by itself is enough to help with the situation however. Having a reason like being able to certainly obtain wanted items from the exchange shop later on would definitely raise my personal motivation to buy GBC’s and I’d assume many others as well.

Suggestion #2: More selection boxes.

This suggestion is a bit smaller. The basic idea is to put a large majority of items in one box, which you would receive from GBC instead of the individual item. Using the current GBC as an example I’d suggest putting all weapons and all costumes in their own boxes. I would leave as individual rare items the witch hats and effects while boxing the rest of the accessories in a third separate box. So there would be 3 boxes and 4 individual items in rank A. You would not be able to choose which box you get but what is inside of it instead. This would provide a much higher chance of obtaining the items you would prefer but also still requiring luck and investment to obtain everything.

For this idea it would be absolutely necessary to provide the buyer with the option to choose which items they want from inside the box. If not the change is unnecessary and unhelpful. This change would go well with suggestion #1 but works well alone.

Suggestion #3: Current model from kToS.

This image perfectly explains this suggestion. Simply put dropping many of the items provided to lower rank of GBC to make them appear way more often is a simple way to make many of these more accessible while keeping some rare. It’s a fairly easy to option for you to implement as well as you’re already using it elsewhere.

Suggestion #4: Separate RNG boxes.

This is a model sometimes practiced in kToS as well and very common MMO model as well. Simply put sell some of the items in separate rng boxes that only contain the specific item group like weapons or costumes. Or perhaps rank A entirely? But with a clearly higher price point than GBC.
This option is good as it provides immediate and certain value for each purchase that GBC can’t provide.

Suggestion #5: Direct sales and other options.

Last suggestion is focused on direct sales and some other options that I’ less prefer but could be considered. Direct sales is something that a lot of players have wanted and demanded for since the dawn of GBC. It simply would satisfy many players and open an even larger customer base. Of course not all items should be sold directly but many could. It’s something definitely worth to consider but I understand if it’s something you’re not willing to do. In a way suggestion #1 is a semi-direct way of obtaining wanted items but some players refuse to support gacha concepts at all so it would not reach them ever.

What other options? I guess the last option I’ll suggest is more foolproof methods when buying certain number of cubes. One is kToS model of selling some items directly with a pack of GBC’s. (Like costume and 10+1 GBC’s for around 300TP.) Others could be giving certain items for reaching some cube counts like in some past events but with lower requirement so more people benefit. Lastly I’ll suggest exchange roulette in which you would exchange an X number of items/medals acquired for a random rank A item guaranteed. The price of this could be fairly large.


Summary examples and rarity guideline suggestion:

Note! Using as example the current GBC edition.

Suggestion #1: During the next release of GBC (or the one after) release in exchange shop all the current costumes, weapon skins, wolf mask, black cat ears and balloons. Effect and witch hat could be kept as the rare GBC only items. (I’m not against adding them as well if that’s not a problem.)

Suggestion #2: GBC Rank A items list: Halloween costume selection box (Spider web costume selection box, Black cat costume selection box, White wolf costume selection box), Halloween weapon skin selection box (All 12 weapons provided, some could be left out as individual rare weapons if that is wanted but majority should be in the box.), Halloween accessory box (3 balloons, wolf mask, black cat ears), Violet Ribbon Witch Hat, Red Ribbon Witch Hat, Spooky Jack-O-Lantern, Creepy Ghost party (and one or 2 individual weapon skins.)

Suggestion #3: Refer to the picture above.

Suggestion #4: Halloween costume box 250tp: Contains one random costume of the 6 available. Halloween weapon skin box 200tp: Contains one of the 12 available weapon skins.
Prices are just suggestions to show the ideal, there could be more boxes of other items provided too or the rest could be left in GBC. The boxes could contain different rarities for different items but doesnt have lower rank items like head accessories inside.

Suggestion #5: Only presenting exchange roulette: Use 300medals/10 items from GBC for a random item from the current GBC rank A list.

Rarity guideline suggestion:

Most costumes and weapons skins as common with a max of 1 costume pair and 1-3 rare weapon skins. Most accessories common with specific rare accessories like the witch hats every release of GBC. Effect and wings should mainly remain rare but providing a few common options for both once in a while would better provide them for all paying players.

Commonality could be provided by suggestions #1/#2/#3/#4.


Hope this is clear and understandable and other players would agree with at least some of the suggestions. I also hope that you will direct this to the proper department to at least consider the options provided and the reasons why I suggest them. I’m completely fine with separate options obviously you will choose the best suited method to sell cosmetics to us but I hope there is a change so that more players get to enjoy the large variety of costumes being sold.

Thank you for the reading and supporting our suggestions Yuri!

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Won’t work regardless of good suggestion bcz braindead whales will gobble up everything they see, throw their wallets on every GBC regardless.

LoL style combat system without the shitty movement system would be great. Some skills being point and click and most being aimed would be far better than sticking to the tab target system that offers nothing of real value and lowers the skill requirement of the game.

On top of that gear upgrading is kind of dumb currently, it’s easy or RNG the hard part is getting the gear itself which is the opposite of what it should be. If I was the one who made Tree of Savior I would have done this for R9.

Chance to find Blue Gear same as it currently is, Berthas and Primus significantly reduced.
Nucle Powder and Sierra Power repurposed
Nucle Powder can now be used to upgrade stats on gear by 1, the amount of Nucle Powder consumed is 10 * the number of current stats, So if you have 1 CON and you want to make it 2, it costs 10 Nucle Powder, if you have 20 CON and want 21, it costs 200.
Gain 10 Nucle Powder per 1h weapon, 12 per 2h, 7 for top/bottom and 5 for gloves/boots dismantled Values doubled for Berthas and Quadrupled for Primus, Primus also gives 5-12 Sierra Powder which is necessary for 40-50 on Armors, 60-70 on 1hands, and 80-90 on Twohands (Those being the last 10 levels)
When you get any piece of Blue gear you can go to an Appraiser Shop and unlock any stat you choose, it costs silver, 100k per stat, Material Shop uses is 80k Unlocking a stat gives you 1 of that stat.
You can upgrade blue weapons to Berthas by using 200 Nucle Powder, you can upgrade Berthas to Primus using 500 Nucle Powder (Values halved for Armors)
Velcoffer doesn’t give gear, instead you gain shards for an item that upgrades your gear to Legendary. During any quality upgrades all awakening, enhancement, trans and sockets are carried over.
Cap Enhancement at +16 Costs Anvils + Silver. 1-5 can be done with any Anvil guaranteed, 5-10 requires Silver or Higher Anvil, 10-15 requires Gold or Higher Anvils and +16 Requires a Diamond Anvil. You can use Any Anvil if you wish but it will only have 33% chance to work if it’s not the right kind. Failure will cost a potential but will not decrease the Enhancement.
Partis Solutions are fine.
Ichors serve no purpose.

This way gear would be increased over a longer period of time. It wouldn’t be hard to get a starting piece of gear but you wouldn’t finish upgrading it so fast.

Lots of issues in any game but this games biggest are it’s combat and gear system. There was no reason to touch the classes.

Sorry I can’t play that game on a gamepad…so its a no go for me. I have wrist issues and a game like that controlled by mouse and keyboard would not be the right thing for me…

I am skeptical because games like Diablo/PoE and such are fast paced and have lots of ground targeted skills. Blizzard was able to include controller support for D3 on console, but im just not sure a Korean dev will do the same.

Alright now they need to fix the classes because they just destroyed all of them. Everything is over nerfed, Idc about damage numbers, nearly every fun mechanic that made the interesting classes fun to play is gone.

great, now cheaters like u can leave <3

I don’t know, mb some of things i write down here would be implemented in Re:build patch(lul they are not ahah) but i just want to whine here:

I don’t like current game concept design. If you look at the world map you will see a lot of beautiful places, some of them are masterpieces indeed, some of them with INTERESTING quests, but… 90% of them are useless completely. Why? because most of the quests are useless for exp gain and the main goal of every player is random stat gear 350|380 lvl or legendary|unique from raids… so basically there is no point in ANY others maps, that can’t give it. There is no point in any other unique mob loot atm and i think it’s bad, cuz you did useless work.
Remember when everyone farmed recipes like sage wall and Brandish(i can spell it wrong i’m sorry beforehand) ??? It was great time cuz there were newborn gamedesign, even at high lvl you can freely go and farm low lvl locations cuz you need this materials to craft your gear or just to sell them. Now its only 350++ maps… cool.
How to solve it? Right now - no way, cuz you give players easy motivated long term gameplay without gamedesign idea at all. I liked the variety of custom gear in ro backdays, just to let you know. Imo diablo system doesn’t fit this game.
I’ll describe my other thoughts in a while, until next time then and thank you if you ever read it all.

This one is masterpiece for sure. Most of the content is so pointless that people even FORGET ABOUT IT. Here some for you.
image
How to solve this one too? I don’t know. The only thing i can imagine - remove random stat gear and try to recalculate stat system and all ingame gear that way that it will give a decent amount to everyone. But in the current state of the game it is impossible to do, so i don’t know how to solve this poorness of content actually.
Just reminder for my future self - tell them about transcendence and shards.

u have many idea, but no one will work
tos already die becoz so many minor bug ( 1 or 2 minor bug is ok, but too many in this game become annoying)

imc need to close this game
and rebuild + fix all bug
then open tree of savior 2
everyone will play again

:smiling_imp: :smiling_imp:

Imho a very good medicine for the game would be to throw the old client and especially the engine into the trash bin, rebuilt TOS as TOS 2.0 on unity (without reset of course, IMC can’t allow to lose it’s veterans) and bring the game to mobile.

Inbefore ahh no no no mobile. Given how horrible the engine performance is, the game can look better/similar and unity and still have far more and stable FPS running through an emulator. Mobile is just a plus in this case. I remember that there was a different version planned as mobile but it seems as it was dropped. I guess it was because tos failed and population declined.

Taking developement costs into account for a rebuild on unity IMC could take all important maps and drop the 90% unimportant ones for the start and rerelease these later with a purpose maybe as scaleable instances or whatever.

I could see this working. 2 years ago I wouldn’t have seen this working but seeing the mobile device power and the state of the emulators now. It’s the future. Either take it or fail I guess. Imho Blizzard also made the right move which people will realize after the initial salt.