Well, I’m not going to say I have authorities to make everything to be true.
But well sometimes kind of - with nice luck - something comes to happen.
For doing so, I need not just claims. I need live opinions with solid reasonings.
Maybe some of the users watching in the thread saw me discussing the Fan Art Event or RMT policy Threads.
maybe someone saw I was encouraging the opinions like that.
The Problem with a claim is, it’s hard for me to process.
I’m not saying someone is lying, well people could feel that way, of course.
But to convince developer based on that? well, that’s something totally different story.
There comes a concept of Priorities.
Cause, a resource is limited, we all know that.
The resources are kept being used, something like critical bugs - well mostly bugs in general.
But in the same breath, you have to put resource on creating on new things.
However, we all know that nothing could be perfect from the beginning as well. Too well.
There comes with “improvements”.
Think about you have to distribute your stats each to INT, STR, CON at the same time but you require everything. That would be the example, I guess.
And you come up the man with two Suggestions that
one supported with nice reasons and number amount of users being affected.
And one with just a claim and short sentence.
Which one do you think more likely be chosen?
Well the first one of course. No doubt
It is for me to find the actual number supporting that opinions
but, I can’t even begin the research with one sentence.
So I want to point out some examples, no Offence on @costastagritzis but I’m not sure about his 9 and 10.
Fix PvP on where? You think what character is OP or PVP format has a problem or time line is an issue?
What do you mean on PVP tiers? does this mean that you want League of Legends like PvP Tiers?
For further it would be like…
Let’s say or presume, some specific Job is OP and no one could beat that.
Okay, if so then maybe I could start looking on the records and archives about past Team Battle League results
This Job killed this much of opponents, that is compared to this job its x% higher than Job B
Watching more deeply, okay Now I found even this both players have a similar grade of Weapons, Job B has a clear winning chance than the others.
(Well but this example is more close to like 8. FPS improvements, its short but at least I could come up with
Where to look at. like okay what is causing BAD FPS? - But still this will take me time to find the one what is doing that.)
And then I could bring something to the devs and say.
Hey, the users are thinking like this, and I ran an analysis and it is confirmed to be true, are you going to address anything about this?
And if the Devs convinced what I suggest, and then We could start talking about
Good, now we could set up for the timeline and schedule.
Okay This man have developed this thing, this man will going to take job on this.
Good, I’ll track down until he finishes , and will keep notify him or check about the status.
And then the improvements comes to work. - I kind of skip the part of most things like… Quality check and
Experiments, inside bug check but you get the idea.
A bit distracted, but if you want to make the dev to put their effort on something.
I have to convince him that this issue is far more effective, or Bigger issue than creating new classes, or dungeons or something.
Without reasons, I’ll be lost on the issues. where I even have to look first?
Or even, how could I acquire data to make convince of them?