Tree of Savior Forum

The Mines (1st Dungeon) Bosses

Speaking as a player who entered the mines at an appropriate level (actually a couple levels higher).

This is the first dungeon new players will encounter, and new players have already fought several bosses before reaching it. The bosses before the dungeon were easy: they telegraphed their attacks with bright red targets, they were slow, and they died in a relatively decent amount of time. They were also meant for a single player to fight them.

The bosses in the Mines dungeon are similar in that they are slow, they telegraph their attacks, and do not introduce too many complicated mechanics. They do introduce new previously unseen attacks and dangers unique to the boss which is great. The problem is that these bosses have far, far too much health. From what I can ascertain, these bosses are obviously meant for a party to take them on (its a dungeon meant for a party after all), but even with a full party these bosses take a very, very long time to defeat. Again - these bosses are not difficult at all, which is fine for a beginners dungeon, but they are damage sponges and exhausting to fight after a while.

What results from this is that the danger stemming from the boss is not its attacks or its mechanics but the fact that players are running out of resources and/or time. Its an economical battle of attrition and not an adrenaline-pumping fun experience. Since players entering this dungeon are new, we don’t have a lot of variety in approaches or skills to use - there is a lot of auto-attacking going on. I’m sure a lot of players can relate to the situation where you run out of sp and are left auto-attacking a boss for a considerable amount of time. When the boss dies you don’t get that exhilarating feeling of success, you instead just think ā€œFinally! Seesh!ā€

More health is not more difficulty or challenge. I don’t think the bosses should have their mechanics changed since this is a beginner dungeon and I feel their attacks are fine - lots of fun things in there like the traps and projectile dodging, but I do feel they need their health pools looked at.

Thank you!

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I honestly felt the same way at first, while I solo’d the whole mines as a Priest.
However I did it again on my new character, this time with a party, with something like a Pyro & a Highlander. Not a single fight lasted more than three minutes and this isn’t even a full party, which is fairly reasonable if you ask me.

I won’t deny that your party make-up will likely play a part in how long these bosses take, but I think a lot of players are entering the dungeon even before their first job change (a side-effect of the xp problem), compounding the issue. I was a Highlander myself.

I agree bringing more damaging classes will help, but I don’t feel it should be a requirement for the very first dungeon. I also still feel the bosses should be challenging based on their mechanics and not their health pool.

Also - you soloed the dungeon!? I don’t doubt that you can since its pretty easy, but the sheer amount of time it would have taken… I fought the first boss solo at first until I realized it was going to take me an eternity to kill him.

I solo’d both the bear and cyclops… but the specter I can;t on my current 22/5 Highlander.

I gotta agree, I was exactly lvl 10 when I started doing the 1F quests and I partied for both bosses, since they HP + (predictable) attacks made me exhausted so I kinda made them kill me on purpose while I was soloing

at 2F (after I had just become Swordsman Circle 2 (currently at Closed Area at lvl 19)) so did I solo all the quest bosses… their attacks was still predictable and they was easier than the 1F bosses, but I felt that it took way too many auto-attacks for me, so I wouldn’t mind a nerf to their HP

In a way I slightly agree, but I more kind of don’t… the first few bosses were more time consuming and slogging to me than anything else because I had just started and the bosses appeared out of nowhere, and I hadn’t known about finding sidequests to level and was just flowing the main story. For two of the first ā€˜real’ bosses I was doing a measly 2 damage. And he summoned lackies… and I’m a cleric. So that took a gooood long while.

But anyway, moving onto the actual Mine bit… I solo’d every boss so far(I think I got to floor 3 last night before stopping) and I am still a cleric… second circle but yeah I think it depends on weaknesses certain bosses have to make it quicker as well. The ā€œStone Whaleā€ I killed in about 3 minutes since I was getting +50% blow bonus from a blunt weapon. The cyclops has high defense I think overall, but magic skills seemed to break through that pretty good.

If it’s frustrating enough, I guess it makes sense to nerf some HP… but I think it depends on too many circumstances so that it’s not actually necessary. Certain classes are harder to solo, sometimes you might have their weapon type weakness… and having a party helps fill the gap a lot… and personally I don’t think boss fights should ever be super fast too much.

TL;DR I don’t know if it’s really necessary because of some ā€˜it depends’ factors that can actually make them pretty quick, sponge tanks or not?

I think before going to the bosses every character must upgrade their weapons. Get a good one from level 15 and you can solo the dungeons.

I just needed to upgrade the weapons and go to city to get potions in the Spectre. This one is very hard but I did it alone.
(I needed to farm for 30 minutes to get the $ to buy potions and better equipment)

Oh I made sure to have the appropriate level weapons and it was upgraded. So this was even with that - I’d hate to imagine the difference without it.

When I soloed it on my Quarrel Shooter each boss fight was a long drawn out affair of potion burning.

When I soloed it on my Krivis each boss went down in 2-3 rotations of Safety Zone (lv4), Deprotect(lv1), Cure (lv 5), Healx2(lv5), Zaibasx2(lv3/4) and some auto-attacking.

Krivis had +3 and Quarrel Shooter had +4 weapons.

The difference was staggering.

The only boss that took any longer then 2-3 rotations was the first boss, due to the fact I was level 12 at the time. Once I got to Krivis and had another attack the bosses got mulched quickly solo.