Heres my two cents about the issue:
1-Custom AI:
Its terrible as it is, but they already adimited it, they plan on changing it so we have to sit and wait
2-Disable ally pet highlight:
They just did, its going to happen tomorrow (if im not mistaken)
3-Remove instanced dungeons:
I actually agree with that, but not as the game is now, before they do that we would need bigger maps, with faster spawns, more monsters and they shouldnt be tied to a specific place. They should move around all they want, also the maps have no personality or link between them (at least not a noticeable one) i never enter a map (or group of maps) and say āokay here is a swamp areaā or āI might find some fire monsters hereā. But the most important change that needs to happen so its viable is the exp rate, killing monsters isnt rewarding right now, and elites are a joke, they are regular monster with insanely huge HP pools. (i would rather have a chalenging monster with 20k Hp than an easy monster with 100k)
4-Spell cooldowns:
Dont go in that direction man, thats a gameplay mechanic of the game (and one that is working fine), that would be way harder to balance and better ping/fps players would have advantage.
5-Spell attributes descriptions need to be shown:
Agree 100%, the game doesnt give us any information. I had more than 30H as corsair before i knew all his hidden mechanics, and only thanks to forum. There should be some things hidden, but not the basics like base damage and scaling.
6 and 7-Trade chat and !! Messages
Nice idea, wouldnt change much, but still nice
8 and 9 -party automation and remove last player.
Dont agree much on this one, this looks like a way to cover the fact that the game isnt social at the moment. You should WANT to join a party, not be PUSHED into one. The problem here is the lack of incentive to join a party, the fact that we dont stay in a single map for more than 10-20 mins top, the fact that grinding isnt rewarding, the unbalancing between classes and so on⦠This game is almost punishing parties, if they make them into something rewarding people would be looking for parties and not avoiding them. Some people create one man parties to avoid invites and some people want to keep a party name, but i agree that there should be a time limit to stay as a one man party, so the name would be free again in case of inactivity.
10-Bonfire should scale
Partially agree. Bonfires should scale with time, this way resting longer would be benefitial and parties could have longer resting chats, but the bonfire right now is over powered, you dont even need a sacer, 10 secs top and your good to go. If bonfires were nerfed to make them almost uselles in the short run, but getting better as you stay on it, them they would fulfill their porpose of being a social moment as you would have 2 options, or you get a healer to use it less (since bonfires now are an actual stop in your gameplay) or you actually stop with your party, and chat while you guys wait.
11-Consumables:
Again the Ping/Fps issue. But giving it a base + % healing could be effective, as the % wouldnt be expressive in lower levels, but could help at higher ones. but couldnt be a high % because it would give unfair ammounts of heals to tankers (and they can easily avoid damage until the next use). Also this would take the focus out of sacers and bonfires (thats totally against your socializing ideas, im even surprised you gave this idea)
12-Attack speed
Attack speed is a thing in this game, you have different AS in the weapons and there are classes that have skills to change it too. I just think this was not well made. The Archer AS class is the quarrel shooter, the only defensive class in the archer tree, and because he gives AS he is a core rank to almost any archer full dps (the only DEFENSIVE rank!! Can you belive it? Poor concept!). Corsair was supposed to deliver AS to swordsman, but i just dont see it, dont know why it seens to have failled since my corsair only got to C1 (went fencer after it) and the AS skill is C2.
13-Spell attributes are boring
Agree that attributes could have a bigger impact on the skills mechanics so we actually have to think wich ones do we want enableds.
14-Spell AOE limit, enemy agro limit and leash range.
Totally agree, thats some broken ideas that never gave any benefits in my opinion (if someone desagree please explain to me why)
15-Exp range limit should be removed or rescaled
Agree. Another broken mechanic.
16-Stamina
I have no opinion about stamina, since it doesnt change anything in my gameplay (and i have a rank 7 sword), its just numbers with no importance at all to me.
17-chat censorship:
Agree, having every sentece censored without reason is annoying.
18-Journal quests rewards insignificant
Thats not true, they add up. If you can complete all of them you would have a huge advantage, thats even more true to your lower lvl alts, that could have +20 acurracy +2k health and other bonuses right at lvl 1. Its almost like 50 free levels, if they make them better there would be no need to lvl hard as it would be a better way to improve your char.
My complaints:
X- : Class Changing NPCs/Quests
I think class masters should be put on spots that combine with their classes and not just some random map, it gives them no pesonality and makes changing class looks like just another boring chore. The quests have no difficulty and they all look the same doesnt matter wich class your going (i have 1 rank 7 and 3 rank 5). The fact that there is some classes that have 2 class masters also is a wrong move in my opinion, as it takes the importance of those NPCs and make them look just like āok, i have to talk to some random npc, doesnt matter wich one, do a boring chore in like 5 min top and them i have a super power boost in my char!ā
X2- Classes concept
Some classes just dont follow their concepts, some examples would be Schwarzer Reiter who should be a mobile archer but all his skills have animations or chanelings that you have to keep still, Quarrel Shooter who shoudl be a defensive āset the baseā shield wearing class but is actually the core Dps class of the archer tree and everyone uses it with daggers, Paladins who should be holy offtank fighters but their buffs almost dont help their defense (expecially against darkeness who should be their main targets), they have no holy atack (Arguably barrier) and their main skill is sold everywhere so no one needs them, Highlander with the idea of a way to be offtanker blocking without a shield but since theres no way to get agroo they dont even have a chance of tanking, and a lot of other classes that dont serve their porpouse right now⦠the staff already took those issues into consideration but never shared with us what they plan to do, lets just hope for the best.
TL;DR
This game is lacking personality on its maps, classes, npcs and monsters. They punish partying and grinding or social aspects of the game are totally neglected, buuuut they also have a lot of cool mechanics and the game was rushed into release and its still begining, they still have a lot to improve but im confident they will do so.