Tree of Savior Forum

The Hunter Mega-Feedback Thread

Hi all!

I’m just collecting together a list of feedback and bugs I have come across during my time playing a Hunter in the CBT.

1: The pet. It’s… powerful. You can definitely say that. Not only is my pet seemingly invincible - taking 200 damage will barely even dent its HP - but it gets right back up when it dies in order to deal out more pain to the enemy. Not happy being just an invincible tank, my pet also consistently hits ten times my normal damage, and completely ignores damage reductions from bosses, meaning I can quite literally sit down and let my pet destroy bosses 10-20 levels above me. This is a problem to say the least. However, actually getting it to do that…

Suggestion: Make the pet’s stats screen like the players to give clarity on how much damage it should be dealing - all we have at the moment is “Attack:” to go off. Make pets attacks have a weapon type so that they don’t bypass all of a monster’s resistances (they do the same damage on every monster, no matter what level they are). Lower pet damage in general down to a level consistent with the player.

2: Pet controls. There is almost no way to micromanage your pet whatsoever. I can’t control what it attacks or when, except by targetting something and waiting for it to slowly think about it before it might waddle over and hit the enemy… sometimes with a very weak attack, sometimes a 1000-damage knockout when my strongest attacks deal only 200-300 when they crit! The pet really needs some method of micro-managing, especially for hunters, as it seems as though our pets are our main source of damage. There’s no way to set your pet to aggress everything for farming, or set it to defend you if you’re attacked, or a way to set it to be completely passive. Nope.

Suggestion: Give pets three stances with different AI: Aggressive (attacks any monster within range), Defensive (attacks monsters aggressive to the player, preferring closer monsters), Obedient (attacks your target only) and Passive (does nothing, sits down and rests to regenerate stamina/hp). Additionally, give the pet a different targeting reticule (green would fit with the hunter theme) so that we know what target its going after.

3: Hunter skills. Extremely unintuitive and rather hit-and-miss. There’s no given range to them, so half the time casting Rush Dog will deliver a hundred pounds of rat-dog death and destruction, and other times the pet will sit there staring at you in extreme confusion, like a deer caught in the headlights… permanently. Nevermind the fact that half of them are niche - stealth removal? When do monsters stealth? Anti-flying? The only flying mobs are always the most frail, and archers even get an innate 20% damage boost through the Bow Mastery attribute. Why do we need to hold them down when they die in one hit?

Suggestion: Base Hunter skills off of THE HUNTERS location not THE PETS. It’s stupid how the pet has to be in range of monsters but you have no way of moving your pet where you want it to go. If the target is out of range of your hunter skill, then print an error to the player and make it NOT use SP and go on cooldown. Also, make it impossible to use hunter skills without a target so you don’t waste SP on nothing when it bugs out.

4: Archer synergy. There is none. No Hunter skills can be used in Kneel Shot, which is arguably the best DPS archers have, especially since - theoretically - it would be safe to use Kneel Shot since your pet is holding monster aggro. Nope. You have to stand around autoattacking, not even using your other archer skills… why, you ask? Because Rush Dog hits for ten times more than all your other skills and is on a much lower cooldown. What on earth were IMC thinking with this balance? It is counterintuitive to the kitschy extreme.

Suggestion: Make hunter skills usable in Kneeling Shot stance.

5: Coursing. I mention this in particular because of how finicky it is. Sometimes it holds enemies in place, sometimes it doesn’t. Sometimes it doesn’t work at all and your pet simply dry-humps the enemy for several seconds in a hilarious and despair-inducing fashion. Also, it doesn’t work on bosses - not even the crit-rate increasing part, which is understandable but still rather sucks.

Suggestion: just look at how it works… and make it so it works every time, holding the enemy in place (if thats what its even meant to do). Make it work on bosses too, please. Just make it more reliable to use.

6: Pet variety. There’s one pet, and it’s a butt ugly rat-beaver-pig-kangaroo abomination. Not debating the art isn’t nice, but… variety, please? Maybe, like, a dog? Something more normal and relate-able? You spend half the time as a Hunter staring at your pets shenanigans, so it should look nice. Cash-shop opportunity here - pet skins!

Suggestion: Sell other pets on the cash shop - only changing how they look of course, not different stats.

7: Pet levelling. My pet is level 70. I’m 49. Uhhhh…

Suggestion: Lower pet XP.

8: Pet Damage Type: The pet currently deals “True damage”, as in, no defenses can reduce it. What does this mean? Your pet hits the same damage on every single monster in the game, whether they are level 1 or level 600, even bosses are hit by the pet for the same damage. I find this extremely amusing (yet clearly it’s a bug) as I can use it to grind in endgame zones as a level 61 in no gear.

Suggestion: Just fix it.

Now, after that cathartic experience, I want to say… I really like Hunter. Rather, I really want to like hunter. Costume looks amazing, skillset is amusing and varied if a little overbearingly niche. If the pet AI was un-derp-ified, then I believe Hunter would be much more fun to play. I’m going to be taking three circles of it before Falconer, so that’s a testament to how much I like it. Thanks for reading, and sorry if my tone was a tad ranting. Feel free to correct me if I am spouting nonsense!


I must admit i’m starting to feel endeared by this ugly little ratbeast.

15 Likes

Yeah, the only reason Hunter is currently worth picking up is the companion damage bonus that does linger after a class change. Practically all the skills are bugged / worthless.

Also, don’t forget the lovely and wonderful pet falling through the map into the abyss bug.

1 Like

Updated with suggestions on how to improve things.

lol. Hunter’s seem like one of those classes that work alone. Wished they did away with some of the skills though…currently playing a spr/con Hunter on kToS.

afaik, hunter and falconer skills don’t synergize together lol. Scout would be a better choice imo for CC with a falconer build

Everyone with a pet basically has Rush Dog. :s

If you really want 400 extra dmg on your auto-Rush’s go ahead and waste a Hunter rank.

Wish the damage was %based though.

Updated, added the seriously broken point 8 onto the list. Solely responsible for my climb to rank 1 through killing every monster in the game!

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I agree, we need more variety. The Hunter icon shows a wolf, so I believe we will have more pets. Hopefully we have pets that have special effects, skills, passives, different stats, etc like the ones on WoW.

Pet UI could be better, could have an aggressive/tank/support pet and mode.

This is the only alternative I’ve seen atm, besides the Hawk (need Falconer required / uncertain if it can attack passively since I’ve only seen the Hawks used with skills instead of sitting on the perch).

2 Likes

Currently all pets have “Rush Dog” by default which is kind of disappointing to me since it’s such a strong skill, personally as a pet centered class I don’t feel that unique when everyone’s pet has a skill which is also the main source of damage for my class (Hunter)

Could this be changed? Maybe a Hunters “Rush Dog” should be both a passive and an active? Currently the pets will “Rush Dog” randomly regardless of what class has the pet , why not make it so that the “Rush Dog” skill is the reason a pet uses "Rush Dog"randomly to begin with?(This could be the passive portion of the skill)

In other words only a Hunter pets will do this skill, other classes that purchase pets should be more for aesthetics than for battle and possibly everyone should have the ability to mount one? But I don’t feel like everyones pets should be a battle pet , this should be exclusive to pet centered classes that rely on pets to be their main source of damage. However this is just my feeling anyone else feel this way? Why or why not?

P.S OP I really agree with most of your suggestions very nice post.

true everyone has rush dog which I don’t like but I went circle 3 Hunter on kcbt and my rush dogs would do 6x more dmg than most people with pets. also our rush dog has a 40% chance to stun for 6 seconds and we have an on activation rush dog.

I really wish we had pets that had different effects with rush dog, etc.

Greetings good sir! Dedicated hunter here. Just read your topic and I double everything you listed. Just want to add a small detail to the pictire.

Don’t know if the pet is ugly or not but I’m absolutely sure - it is a bottomless money-eating pit. Hunters get their pet way earlier than other players so they tend to have around 80-100k maybe? And that if only you didn’t waste your funds on leveling crap attributes, failing to get +6 (ate away 50k tehe~). And then comes this little gluttonous ball of fur… IMO pet loses its stamina way too quickly, and its food sure costs a lot - at least for rank 1 poor funded hunter. Resting or dismissing doesn’t seem to refill the gauge - correct me if i’m wrong. Well, I don’t know if pet just turns slow or has like - slower exp gain or lower attack?

Anyway, maintaining full stamina, upgrading and stuff strains hunter’s wallet alot - at least at the start, when pet is needed the most.

1 Like

Hello folks, I thank @Noah_ for showing me this thread. I thought I was the only one having a passion for hunter.

I had something on this topic, and it’s generally about the range of pet. I am OK with every other “problems” but the pet attack’s range is in any event unacceptable.

Anyhow, I like how you wrote those stuffs :wink:

And about the Rushdog skill…I was always wondering…has the knock back effect (which was shown earlier on skill video) gone? Oh, well…

But honestly I’m not against the damage. Eventhough the additional damage is “only” 400 or so forth, I honestly think that it’s how the game works. You might want to look at the other skills’ additional damage as well (multishot, barrage, critical shot, etc.). It might be that in the end-game, the additional damage of the skills are less important compared to how the skills themselves can be applied to.

Hounding to me is still alright. In PvP (or future GvG?), you might want to have such benefit from the skill. Snatching, nontheless, is a definite piece of rubble.

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Well, we can now use Companion and Falcon at the same time. So the skills from Hunter and Falcon can be used beneficially together.

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[quote=“Skendya, post:1, topic:24195”]
8: Pet Damage Type: The pet currently deals “True damage”, as in, no defenses can reduce it. What does this mean? Your pet hits the same damage on every single monster in the game, whether they are level 1 or level 600, even bosses are hit by the pet for the same damage. I find this extremely amusing (yet clearly it’s a bug) as I can use it to grind in endgame zones as a level 61 in no gear.
[/quote]I don’t know if this is a specific bug for Hunters, because I am sure my pet doesn’t do true damage (I am a Wizard).

Also, they should remove pet targeting when you are using Mouse Control option. It’s REALLY annoying to miss my targeted spell because my pet was bodyblocking my mouse.
An there are too many maps where pets get stuck (don’t move nor attack), almost the enteri Mage Tower is like this…

Don’t we all? :’) I must admit when I first look at my pet i was a bit sad that I don’t have better looking choice; but now…I think I could tolerate the ugly ratbeast…for a while longer…i guess.

The Hawk is pretty garbage anyways, lol. Long cooldowns and low damage.

I agree with almost everything you said (1st post).

Now, it was me or when you used a skill, sometimes the pet come after it ended moving his tail?? I was hunter like 1 day so I’m not sure if I imagined it because of the emotion or it was like that.

Just as the hunter pet, the hawk damage is based on the hawk itself. So you need to spend money on increasing your hawk base damage and crit chance for it to became any good.

I made this thread https://forum.treeofsavior.com/t/qol-changes-to-hunters/36925 into some quality of life changes that should be made.

Most people went through the beta without knowledge that they could strengthen their pet. I myself only find that out by the last days.

Hunter is the most expensive class to play.

@Skendya
1 - Believe me, most games where the pet can die is awful. Take guild wars 2 for instance , for a very long time rangers there had to create builds around not using the pet at all cause the pet kept dying to boss mechanics ( and this game boss mechanics hurt). But they shouldnt be immortal either , they have a life bar for a reason. Also the ignoring reduction is a bug that I’ve reported to the gm in person in cbt ( I used the wooden dummies to demonstrate it) and she said they are taking a look at it.

2 - I wrote in another thread how the pet AI work. He is set to defensive by default with limited range , also if the owner never attacks the target the pet might ignore it. I think they want to avoid more afk farming. In other games, the creatures that the pet kill dont award you any experience or drops. That would be hell if it was like this here.

3 - I like to say our pets suffer from the Charizard syndrome

4 - Even better, they need to also make new attributes , as hunters got the least amount of attributes of all classes.

5 - I don’t think this skill is supposed to hold enemies, its just a crit increase debuff. The idea is fine , they want this skill to work better with linkers but I can’t see this skill being put to good used outside of pvp and before getting to falconer, It looks like a very pvp exclusive skill.

6 - Ye, I even suggest in my thread to create an attribute so that hunters can tame exotic beasts. Differentiate us from the other classes.

7 - Oh dont worry, this is due to how slow the xp rates were in beta. If they increase the xp rate our pet leveling will get on par with us. Remember pets only get xp from mobs we kill and once mine hit lv 120 it was hell leveling each level ( which is more or less where the grinding is going to start).

8 - To give pets an attack type they have to first create varieties of them. Or else we become like archers that only have stab. I agree though. More options would be nice.

3 Likes

the AI skills are bad. especially the Fear. I like the fear because you can deal bonus damage while they are feared but I hate that it puts your pet in a 10 minute state where he can’t move. I find myself re logging or having to run really far from my pet to cancel it. I think the AI skills should be toggled abilities.

I went 3 circles in Hunter on kr

is that like an attribute or the fear debuff has that added bonus?

I believe it was added. Higher level Fear skill ='d longer Fear. I would just kneel shot grind while my pet was in that AI if I was in 1 spot for long.