Tree of savior doesn’t rely on tanks for anything.
Which should be fairly obvious given that out of the numerous amount of classes in this game, and within the warrior tree specifically only one has a dedicated aggro skill and the other rank which precedes it a passive. Quite literally 1 passive and 1 active ability in the game out of the vast amount of classes in the game, handle hate. This is not a game about dedicated tanking. You’re certainly free to do so given this game is casual enough in its implementation that you’re free (and the devs hope you do) role-play as whatever class you want to.
Defense is handled by Clerics in this game, and as a result of both rank 1 and rank 2 being support classes, Clerics all have some sort of base to heal/support.
Since Clerics are the backbone of a team, even if you are a swashbuckling Peltasta, your ability to hold C or slithering to reduce damage as an individual is not nearly as important as the Clerics ability to mitigate or heal the group.
Your real purpose is to pull mobs from a futher distance than a linker and kill them.
There’s no problem taking Peltasta it doesn’t make you a tank, there aren’t tanks. Like-wise if you don’t take Peltasta just kill crap, the only point of swashbuckling is pulling to save time, which can also be performed to a smaller extent by a Linker with the benefit of also making multiple skills effectively aoe. When it comes to a team surviving it’s done through a cleric.
Edit:
Oddly some think this is a bad thing. It isn’t. For example Rank 4 has 6 (new) choices per base class (Rodel c1 , Cata C1, Barb c2, Hop C2, Highlander C3, Pel C3) are the class choices that are unlocked at (minimum) rank 4. With 4 base clases that’s 24 class choices at rank 4. If Cataphracts were mandatory for instance having 1/24 classes being mandatory would be a significant problem especially since that’s 1/6 Rank 4 choices for the Swordmen base class.
It’s actually a good thing that the game doesn’t require tanks (if there is a requirement it is only of the community not the game) because there are far too many classes justify such a deal when you only have 5 slots but 24/25 classes per rank from rank 4 upwards. Since there is only 1 class in the game with a dedicated Aggro skill, the game cannot justify creating content that requires a dedicated tank.
Don’t confuse the convenience of grinding with someone who pulls mobs with the necessity of having a tank. The game is very, very flexible in what it allows to succeed.
