It’s only wrong if they force a Trinity of Tank/DPS/Healer.
But that’s not what we have enforced, and it’s not a problem that we don’t since Peltasta is literally the only class with a dedicated aggro skill, you cannot at any point make it required for content.
So tanks are put into the “eh, maybe?” roll of a party from the get-go which is why its usually grab a Swashbuckling bot for grinding, and then get rid of them for anything that matters if you’re min-maxing.
They made Peltasta better at defense which is what its supposed to excel at in the first place. This isn’t killing anything.
It makes taking Guardian just for evasion more punitive for the purpose of dealing damage, but when you have a 6x Aggro boost in the first place, you basically look at things and say “All I have to do to be effective here is deal at least 1/6th of this persons damage”.
Simultaneously for IMC this also means “All we need to ensure to make sure this build can still take Aggro is make sure its damage potential is at slightly higher than 1/6th of DPS classes at bare minimum”.
This is easy to adjust (for instance we’re literally looking at Attack Compossee getting a damage buff in this patch). There are a lot of damage buffs in this patch alone.
The ones left out? Squire, because again. This class doesn’t really bring value as a party member in its current iteration, which says more about it, then it does about any Peltasta change. Squire has no damage skills, its shops don’t require it in a party to get your equipment boosted, and its food buffs will remain after you boot it from the party.
It also has some lame duck “if you die, heres less penalty” C3 skill.
Squire has its own problems, making Peltasta good at its theme isn’t anything for IMC to feel bad about.