Tree of Savior Forum

The formula is back to ^0.x instead of ^0.9

You know, the whole thing with ^0.X is really getting on my nerves IMC.

At one point it was just x and people tested it to be fairly random, based on equips, level and mob.
Then IMC said it was 0.8
Then they said it was 0.9

Now it’s released and it’s the first one, not 0.8 or 0.9

For my fencer vs a Cockatrice in fedi suburbs, no elemental damage, no additional damage vs x mob type, no weapon :

194 Attack
1010 Crit Attack
301 Def (Leather)

Normal Attack
47 Non Crit
315 Crit

194 * ( log10 ((194 / (301 + 1))^0.6 + 1) ) = 47.9
((194 * 1.5) + 1010) * ( log10 ((194 / (301 + 1))^0.6 + 1) ) = 321.5

Thrust (139%)
79 Non Crit
531 Crit

(1.39 + 0.25) * 194 * ( log10 ((194 / (301 + 1))^0.6 + 1) ) = 78.6
(1.39 + 0.25) * ((194 * 1.5) + 1010) * ( log10 ((194 / (301 + 1))^0.6 + 1) ) = 527.4

With Rapier equipped (same monster)
937~1004 Attack
1352 Crit Attack
301 Def (Leather)

Ingame damage with Normal Attack
654~721 Non Crit
1967~2055 Crit

1.25 * 937~1004 * ( log10 ((937~1004 / (301 + 1))^0.85 + 1) ) = 654~724
1.25 * ((937~1004 * 1.5) + 1352) * ( log10 ((937~1004 / (301 + 1))^0.85 + 1) ) = 1942~2061

So, who wants to be the brave soul to figure out how x is calculated in ^0.x? Since we’re back to that version of the formula now. Yay!

Also tempting to make a new formula thread since there’s still some distinction between % modifiers. For example, while armor modifier is additive (SkillFactor% + ArmorBonus%), things like Murmillo’s Cassis Crista are multiplicative (SkillFactor% * (100% + CassisCrista%))

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It was never 0.9.
They said it but numbers didn’t add up even in ktest

Then that begs the question, why do they feel like lying to their users about the damage formula?

I suppose our own patch notes do list it as 0.x again, as opposed to kToS and the overview threads switching between 0.8 and 0.9.

This is IMC we’re talking about, they probably don’t know the damage formula themselves. It’s probably just pasted together from three different programmers’ spaghetti code and they can’t be bothered to untangle it so they just tweak it randomly until numbers look ok to them.

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On the bright side, we can figure out additive or multiplicative for all the modifiers out there since we can just work backwards from the ingame value for that, without having to know what x is.

It’ssomething.

Seems so right xD
Maybe some genius at IMC invent a random code generator and rolls with that.

Maybe there is an invisible, virtual defense that aplies to low level mob (i read somewhere), test it again on a mob of your level.

Thing is, the value changed simply by changing my weapon, which doesn’t affect an enemy’s defense nor my own level, so it should still be consistent if anything. But it’s not.

We tried to find the value back in the Ktos thread.
You’re not imaging anything incorrect. It will be weird even if they are your level.

Damage = damage = (% factor) x attack x log10 ((attack / defense + 1)^0.x + 1) + additional damage
Copy from patch note, it’s still 0.x, there are 2 “attack” here, i just test my rogue high str which from last patch, and full dex after reset stat, i can say that my crit damage with high str higher than with full dex
Is the second “attack” only my physic attack?

Second “attack” is only your attack in F2. Only the first one is affected by crit attack.

So that make even go full dex, crit damage cant compare with full str? gg imc :joy:

The first one has the most impact on your damage as a whole : Crit Attack still very much matters. Full DEX’s problem isn’t the damage, it’s actually critting to do that damage lol.

Of course not?
Dex provides Damage and Defense. Dex also becomes more efficient the greater your AA’s relevancy is with Sacrament and Enchant Fire in consideration.
STR is pure offense
Con is purely defensive

STR vs Dex is a more varied matter than it was prior, only STR is the go-to for damage and Dex fits more niche builds.

Is the attack speed increase noticeable in 2H swords??

Also, does the aspd in frenzy work? I barely notice any difference.

It absolutely works : If you don’t notice a difference maybe your DEX is already super high or your network delay simply doesn’t allow you to go any faster

Also you might’ve posted that in the wrong thread. I mentioned ASPD in the other more general revamp thread, not here.

i think crit damage from dex make sense only when having a good weapon which have physic attac a lot higher than from str

I only have 100 dex. Is there an aspd cap? I do notice that the dex made me a bit faster, but not sure with frenzy… only have lvl 5 frenzy though.

Well, as I mentioned in another thread, I have the same attack speed with 219 DEX + Frenzy versus 119 DEX + Frenzy; There’s definitely a cap. HOWEVER the speed difference between 119 DEX and 219 DEX without Frenzy is very significant still; only after casting frenzy were they the same speed.

To give you an idea, Frenzy at Lv10 is +250 Attack Speed. Quicken at lv 10 is +230. You basically get a portable Chrono2.

So this means it would be a better idea if I don’t put too much Dex on a Barb?

Because I was planning to build an AA Barb with dex as main stat and only a little STR for accuracy, then go full crit with items… would this be a bad idea?