Tree of Savior Forum

The first-time player event is retarded

Harsh words considering the palette of rewards you get:

Exp Tome: 6x
Exp Tome(x4): 6
Exp Tome(x8): 25
+
other not so relevant things

But then, where are the players lvling their chars up? I have started 2 chars the last days in shouted during Primetime for dungeon runs with vouchers or for sialiau (or however its pronounced) and most of time it took me over 30mins to start a single run which often ended up that 1 or more hopped out after 1 run and no one else came for the next 20 mins.

But worse then that: not even 50% of all parties did even start a single run due too low members.

What happend? Basicly youve made 2 crucial mistakes and I will tell you which they are:

  1. The timing of the event was horrible

With the Level Up Chest Challenge you ruined everything since LOTS of newer and older players used it and the activity in dungeons and everything around the lvl up process wasnt so active since game launch. The potential and the interest to raise characters is there, obviously.

  1. You didnt involve the whole comunity. (no idea why its shown as “1” as well, edit function says “2”)

The assumption that there would be so many newcomers just because an event on a game next to 1000s of others on Steam is something I couldnt even imagine after eating a dozen hash brownies. The game is not new and the hype is over. Potential players might be screwed from the reviews that look everything else then good.
At the end of the day newcomers have to do their “own thing” since its not attractive for the rest of the comunity.

You also forgot that the best comercial is the comunity itself. Why not just implement a mentor system where new players can register an old player as mentor that gets a reward once the new player has reached a specific lvl cap (250 or so) and a specific amount of playtime. Being a mentor should be possible only once per acc.
Chances that more players come should be significantly higher and the newer players also have somebody that can give them feedback to questions (even if the answers turn out as wrong, it is still better as shouting in the main chat and get no answer at all and the feeling you are alone online).

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the 10 daily dungeon reset, and 20 fortune cookies are relevant too.

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This is a fair point.

What you suggest sounds a lot like what RevO currently uses, a system of reason for higher level players to run content with lower level players to get rewards they require. In RevO this is a specific mentoring currency that can be spent in the mentor society shop.

I don’t think it should be a currency because multiple currencies (whether you call it pts or not it’s still a currency) just causes confusion for people. But I agree with the general sentiment that encouragement of high level players to play with low level players would do a lot for keeping those players interested in the game.

The key here is social. People with friends in the game are more likely to stick around, mechanics that make people meet longterm high level players are a good thing.

+1 good criticism and ideas.

EDIT: Title could be more constructive though.

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I am a new player. 2 weeks now.I was interested in this game but the reviews and forum chatter is really negative. I am used to that but the degree of negative speak about the company, DLC on steam left me with the assumption this game was broken. I decided after Path of exiles legacy season is wrapping up for me to give it a shot one night, and I now see through the toxic fumes. I like the event because it gave me a chance to experiment with classes. I am level 140 with a build I like and I threw my event weapons into gems so I could play without training wheels. I’ve met many high level players who have been very helpful and generous along the way. I think the community has many great players but one would not think that due to the loudest, most impatient seeming the most toxic. I don’t care about dungeon waits or anything I find something to do. The solitary grinding is sort of nice, I see people from time to time but mostly I’m alone unless I ask for help. Several players always respond quickly. I think this game is really something special. I’m sure it will challenge me at times which it has but. I am glad I got this rare experience of an event to introduce me this way. You may think I’m white knighting and that’s fine, black and white is relative. I’m just a new player responding to a post I felt was an Opinion piece that I do not agree with. Simple discourse post. Good luck and be well.

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You are not a white knight just someone who has not been through two years of beta and a horrible launch. The new player event is actually a good thing for…exactly that new players. If you stick around for more than 100 hours you might see some of the problems and maybe even making it into the 1% club of over 1000 hours. Then you should make a follow up post to see how you feel and if your opinion has changed because I am curious to know.

1% club?

I stopped playing for 6 months and have 2000 hours. Surely I’m small fry compared to some by now.

I’m glad this player chimed in to remind us that this was a NEW player event, not an old player event.

I’m glad too and would like to see some new players keep a diary or blog without any thing omitted from it including problems or discontent with class choices. That way we can see what exactly is going wrong or why people are unhappy saying negative things?

The event is nice otherwise.

About that matter…

During the GM meet-up I personally asked them about the possibility of returnee events. GM Mango said that they already have this kind of event very next to the finish line though it has not yet been released due to bugs, and that we should stay tunned…

It’s also mentioned in this Q&A news:

This is the last week of the blossom event so…fingers crossed?

Seems like a good idea, the problem is getting hold of them. I’m pretty sure that reading negativity on the forums/communities has a large effect on their opinions from within the game too. The existing negativity is somewhat contagious and new players are being influenced by it in ways that they might not have been influenced if they had a clean view of the game.

With that said. If I were going to make some guesses, the earliest issues people face are market restrictions followed by some class bugs, then later on they encounter the quest bugs. Those quest bugs are extremely rare. But they’re enough for people to really double-down on negativity.

@Anarth That sounds good. Maybe I came back to the game too soon then haha. :c

No, the event is fine. It’s great, even. What’s broken is everything else about the game.

I played during beta and at launch for like a month or so and came back last week because of the event, even managed to hook two other people to the game due to the event. Back then I left because the game and its premium subscription system was a total mess (it still is) and on top of that grinding past level, dunno, 90-100 maybe, was a spectacularly mind-numbing exercise made worse due to the constant wrestling with bugs and glitches. I progressed so slowly that everything wrong about the game was constantly in my mind. I would wspend a week playing (or trying, when the servers didn’t feel like working) and feel like I got nowhere, and that was one third into the leveling curve.

The event made it so that early grind walls no longer exist. I’m constantly moving and progressing with no time to care about bugs and glitches or anything else. I’m just having fun all the time (except during queues, but I can just leave the game in the background for that). In less than a week I’ve leveled two characters way over my old characters and tried many classes and playstyles that I didn’t even think I’d reach before. Who cares about glitches when you’re shooting a crossbow and a pistol while riding a furry meatball. Not me, that’s for sure.

Obviously, this is because I like the game that ToS is supposed to be. I like the systems, the classes, etc. I know what the game wants me to do and I enjoy the gameplay. I was pushed back by the incredible hostility of the leveling curve plus the messy implementation of everything, but I still wished I could enjoy the game. The event took away the thing that didn’t let me focus on enjoying the game. So in that respect, the event does great.

So the problem is, basically, that iToS is still a mess. The game is glitchy as all hell and poorly optimized, it has a subscription system that makes you feel like a second class player if you don’t have a token (even if you have, there are artificial restrictions to the gameplay that make trying to enjoy the game a hard task), and the sheer number of classes and character advancement options make any new player reluctant to keep playing once they hit an obstacle they can’t overcome. Having had a catastrophic launch doesn’t help, either. People saw what happened then and don’t want to touch the game with a ten foot pole now.

For iToS to succeed now it would need a complete rework of pretty much everything. From cleaning all glitches and bugs, through making the new player experience less hostile, to finishing with finding a different way of handling premium subscriptions. A new player event like this one will succeed at grabbing a bunch of players that may or may not stick for the long run, but as long as the game is in its current state it will never grow enough.

If you would have joined a bit earlier you would understand what I mean with my rant here. Hands down, the rewards for newbs are quite excellent. But the key problem is the level up process that doesnt work out well since the newbs are mostly alone without the rest of the comunity.
Let me tell you during the “level up challenge”, the event before, it was possible to reach lvl 170+ within 8 hours.
You also may havent noticed it but the dungeons were optimized via updated and you can access a new dungeon every 30 lvls beginning from 50.
You cleaned it, got cookies and exp statues and resetted a dozen times which gave you the opportunity to jump from dungeon to dungeon.
That now is also possible - if there would be a enough people around. But the people are missing and cookies and tomes are running out during the queue time, sooo…

Gonna have to chalk it up to different servers I guess? I’ve found Fedimian to be near-empty but not empty enough to not find people queueing for most dungeons at some point. There are slower queues and times at which nobody seems to be playing, but if you go back and forth to the dungeon entrances every other half hour you usually end up with something.

It still is, as that’s what I did with my first character during this event, and that was while playing alone (hadn’t talked to any friend yet) and without having a single clue about where to level past 100, just blindly searching for maps/quests and trying to queue up for dungeons or mercenary post missions.

I get what you mean that the event doesn’t bring new players and old players together, but it still manages to let new players reach the interesting parts of the game faster, assuming a minimum player base. I guess if there are servers emptier than Fedimian (I honestly didn’t even think about that, I assumed Fedimian was pretty much dead when I saw the dungeon queues), yes, it wouldn’t really help anything unless lots of new players started playing at the same time.