Complete freedom of movement while locking someone up vs a stationary stun that effectively turns you into a martyr for the most part.
Mind you, the class with complete freedom of movement hits harder because of insane magic damage buffs, can heal themselves, resist most forms of CC, resist damage completely, and raise themselves. All situational of course, depending on what they rolled, but you catch my drift.
Iron Hook makes the user vulnerable to attack because the user need to be standing still also Bloodletting can counter Hook but not with Raise and u called Raise isnāt broken. nice logic OP
One is 10 seconds and the other is 19 seconds long. I would take a stationary stun in order to stun the enemy for 19 seconds rather than a 10 second stun where I can move around. Not to mention the 19 second stun is a ranged skill.
Kinoās damage has been nerfed to the ground. Both itās damage abilities have been cut in half, while one of the skills, Gravity pole lost one of its functions.
Like, with potsā¦? Every class can do that.
What makes Kino more CC resistant?
Truly losing me here.
LOOOOOOOOL
One of the greatest troll posts Iāve seen on this forums. Intro sounded legit, drew me in for the argument, as you listed your point you slowly transition from legit into full troll mode, I love it.
A 15v15 moba style will be fun. With 3 standard path ways, friendly npcs and turrets. Pure PVE characters can hide behind friendly adds that spawn and buff them etc.
Or at least give more modes other than the basic spawn camping like
Wrestle control of a number of key locations on the map for a certain time period
Capture and retrieve the flag
Protect a moving npc while killing opposing teamās moving npc
All these make gvg more fun than a standard starcraft1 looking map with nothing on it except to spawn camp the tower.
But then gvg now in ToS is in its infancy, better fix the skill freeze and fps drop first then improve on the gvg modes and finally balance of classes.
Really? PVP is broken. Magic classes are OP and we all already knew this before we cried for the battle league to be implemented. No point in complaing about it.
Once the game is fully working without any bugs such as the almighty blank world map or the legendary party cut scene bug and above all, the abysmal game optimisation, only then let us complain about balance.