Tree of Savior Forum

The Current State of PvP is Disgustingly Bad

OP is also conveniently forgetting that iron hook requires you to stand there and use it, leaving you open to attack.

Meanwhile Mag Force + Raise has a higher range, and lets you move around while murdering your opponent.

I love to see PVP whine threats where the OP fails to mention the strength of their abilities, but demands fixes to everything else.

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You’re the one that came in hot insinuating all this bullsht


. Raise/Magentic Force are strong skills, but they aren’t over powered. There are multiple counters to Raise and MF. I dont see how these skills can be considered grossly over-powered. Kino’s damage is getting nerfed up the ass, lets get rid of the CC too? Is that balance?


In regards to Iron Hook, if the Corsair locks up 3 enemy’s while disabling also himself, who has the advantage?

There are significant counters to iron hook as well, like killing the user while he stands there using it.

It has huge downfalls, but that doesnt support your argument.

Those 3 players were out of position, they deserve to eat it. Hope that your remaining 2 can make something happen.

You don’t PvP much do you? Out of position? You need to understand how Iron Hook works before you come at me with this garbage

Nice non-argument “Hurr I bet you don’t pvp”

Currently rank #1 in 2v2, and I consistently get top 10.

Try again.

Continuing on from my gamemodes post… I’d really like an openworld gvg fix too.

Instead of the old openworld gvg system with multiple channel hopping occurring I have an alternate idea.

Each week a material should be called for by whatever you want to call the government of the game at this point in time.

Guilds can acquire this material by farming it on the zones.

The material can only be acquired in channel 1.

In order to accept this quest to seek the materials, guilds must come out of neutrality.

In order to “farm” the materials, you must collect the materials AND return them to your guild tower.

Other guilds can declare war on one another and intercept or fight with others over farming the materials.

Warping with the mats destabilises them and renders them useless to the government/whatever, so you’re actually forced to walk from the mat zone to your tower location to acquire the mats for your guild.

This keeps combat on channel 1 in only a few specific zones. It will make it extremely important for guilds to place their guildtowers near the zones with the mats so their members can farm them quicker. Territorial fighting will occur over the mats. The fact that players must return to their towers opens up ROLEPLAY opportunities for classes like scouts who will then be able to stealthily follow the enemy players back to their towers to discover their locations. ALL the maps in the game become a possible battleground for this but it can be controlled week to week by IMC. Players that do NOT want to participate can simply switch off of channel 1, but if they attempt to switch back to channel 1 then they are first warped to their guildhangout where pvp is switched back on. This stops anyone using alternate channels and non-pvp to travel, scout, or avoid combat for advantages.

Beneficially this concept uses mostly already existing content. All that’s required to implement something like this is for the channel switching properties to be developed and mat collecting at towers.

It also gives everyone a purpose for fighting, not just mindless violence, but real reasons for the guilds to be at war with one another.

Honestly I might make a new thread for this one. It’s been rattling around in my head for a few weeks now.

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Complete freedom of movement while locking someone up vs a stationary stun that effectively turns you into a martyr for the most part.

Mind you, the class with complete freedom of movement hits harder because of insane magic damage buffs, can heal themselves, resist most forms of CC, resist damage completely, and raise themselves. All situational of course, depending on what they rolled, but you catch my drift.

Iron Hook makes the user vulnerable to attack because the user need to be standing still also Bloodletting can counter Hook but not with Raise and u called Raise isn’t broken. nice logic OP :slight_smile:

When I see something as stupid as, “they were caught out of position,” I can only come up with one conclusion; you don’t pvp.

Lol, First day of PvP for this week and your proud to be #1, hilarious.

Keep attacking my character and I will keep destroying your terrible logic. Works for me.

This kid thinks that PD/Diev does too much damage as a support, don’t even bother.

One is 10 seconds and the other is 19 seconds long. I would take a stationary stun in order to stun the enemy for 19 seconds rather than a 10 second stun where I can move around. Not to mention the 19 second stun is a ranged skill.

Kino’s damage has been nerfed to the ground. Both it’s damage abilities have been cut in half, while one of the skills, Gravity pole lost one of its functions.

Like, with pots…? Every class can do that.

What makes Kino more CC resistant?

Truly losing me here.

LOOOOOOOOL

One of the greatest troll posts I’ve seen on this forums. Intro sounded legit, drew me in for the argument, as you listed your point you slowly transition from legit into full troll mode, I love it.

Go play some 5v5s scrub

A 15v15 moba style will be fun. With 3 standard path ways, friendly npcs and turrets. Pure PVE characters can hide behind friendly adds that spawn and buff them etc.

Or at least give more modes other than the basic spawn camping like

  • Wrestle control of a number of key locations on the map for a certain time period
  • Capture and retrieve the flag
  • Protect a moving npc while killing opposing team’s moving npc

All these make gvg more fun than a standard starcraft1 looking map with nothing on it except to spawn camp the tower.

But then gvg now in ToS is in its infancy, better fix the skill freeze and fps drop first then improve on the gvg modes and finally balance of classes.

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only 5v5 is REAL PVP

Confirmed troll thread. What a baby.

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Mixed two classes (cleric/mage) by mistake. I’m sleepy lol. Disregard that troll.

As far as Psychokino alone goes. Just the combo of gravity pole + raise alone is a game breaker for Swordies.

Clerics are a whole different story but that’s bad for everyone lmao.

Absolutely. Everything at this point can’t really be improved properly without the fps fixes first.

When absolutely nobody can play without fps tanking to 2-5fps in 10v10 then there’s not much point in anything else.

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I added portions from your first post to my original post! Thank you so much for the contribution !

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This was enough to have me stop reading.

Move on bud, and don’t forget, go play some 5v5s scrub

I don’t even know why people even discuss GvG at this point in time. The FPS situation is heartbreaking lol.

I miss WoE. :C

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Keep making terrible whiny threads begging for nerfs to every class but yours.

Go get good, scrub.

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