Continuing on from my gamemodes post… I’d really like an openworld gvg fix too.
Instead of the old openworld gvg system with multiple channel hopping occurring I have an alternate idea.
Each week a material should be called for by whatever you want to call the government of the game at this point in time.
Guilds can acquire this material by farming it on the zones.
The material can only be acquired in channel 1.
In order to accept this quest to seek the materials, guilds must come out of neutrality.
In order to “farm” the materials, you must collect the materials AND return them to your guild tower.
Other guilds can declare war on one another and intercept or fight with others over farming the materials.
Warping with the mats destabilises them and renders them useless to the government/whatever, so you’re actually forced to walk from the mat zone to your tower location to acquire the mats for your guild.
This keeps combat on channel 1 in only a few specific zones. It will make it extremely important for guilds to place their guildtowers near the zones with the mats so their members can farm them quicker. Territorial fighting will occur over the mats. The fact that players must return to their towers opens up ROLEPLAY opportunities for classes like scouts who will then be able to stealthily follow the enemy players back to their towers to discover their locations. ALL the maps in the game become a possible battleground for this but it can be controlled week to week by IMC. Players that do NOT want to participate can simply switch off of channel 1, but if they attempt to switch back to channel 1 then they are first warped to their guildhangout where pvp is switched back on. This stops anyone using alternate channels and non-pvp to travel, scout, or avoid combat for advantages.
Beneficially this concept uses mostly already existing content. All that’s required to implement something like this is for the channel switching properties to be developed and mat collecting at towers.
It also gives everyone a purpose for fighting, not just mindless violence, but real reasons for the guilds to be at war with one another.
Honestly I might make a new thread for this one. It’s been rattling around in my head for a few weeks now.