Tree of Savior Forum

The cities are a joke

Let’s set aside the horrible stuttering and poor performance of the game in cities - we all know it’s a problem that’s unlikely to be rectified, and getting worked up about it is going to fix it (if a fix is even possible) no faster.

No, what this topic is about is the terrible, bizarre, flat-out bad design of the cities themselves.

A lot of us hail (originally) from iRO - a game thick with ‘metropolitan’ spaces of varying types. From Izlude to Alberta; Payon to Morroc, each town in Ragnarok Online had its own distinct culture, music and feel. And the beating heart - the nexus of the game itself - was Prontera, the capital.

I’m not going to go off on some tangent waxing poetic about what a masterpiece Prontera was (though simplistic, too - it was just a big rectangle), but the simple and incontrovertible fact is that Prontera was completely superior to both the cities in TOS, both in terms of functionality and aesthetics.

Just off the top of my head, Prontera featured (and it has been 10 years, so forgive me if I overlooked something):

  • A bright, luxurious color palette.
  • A grand, tree-lined central avenue.
  • Magnificant fountains.
  • A cathedral with full interior spaces.
  • A gazebo where players could host weddings.
  • Extensive gardens.
  • A large, bustling market.
  • A royal castle.
  • Many empty (but furnished) buildings for player use.

Roleplay or don’t roleplay, the majority of players in MMORPGs hang out in cities during their downtime. One of my fondest memories of iRO is ‘chilling’ in one of these little social huddles in Prontera, whiling away the time and shooting joke-laden emotes at friends. And this was really only possible because Prontera encouraged it - because it was a cool place to hang out.

Contrast this against the horrible design abortions that are TOS’ two current cities, which offer none of the charm of grandeur of iRO’s towns. Orsha and Klaipeda are both:

  • Sullen and dark.
  • Small.
  • Have almost no green space.
  • Have zero ‘throw away’ social spaces.
  • Are multi-leveled and poorly-designed, which no obvious central road or hub.
  • Have terrible, forgettable music.

Frankly, they’re the complete antithesis of the grand majestic cities of iRO… and they are an embarrassment. Multiple reviews have pointed out that TOS is exceedingly unfriendly to socialization, but I’d argue that the one element that’s rarely addressed in this perplexing design choice is the communal spaces themselves. I don’t want to hang out in Klaipeda; I have no desire to relax in Orsha - both places are claustrophobic dumps, with all the romance and loveliness of a late 19th Century factory/sweatshop.

If TOS is to endure, it has to be more than a leveling treadmill - an essential element of games like this is that people want to hang out in cities, in part, to show off all their hard work. Making this as hostile a pursuit as possible will do nothing but hasten the end of Tree of Savior.

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Yeah, Cloak Town in Majora Mask is nothing like Koholint Island town.

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ToS is not RO.

/topic

P.S. Alde Baran had horrible design as well.

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RO RO RO

/20rocharss

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My biggest issue is “no social space.” iToS just does not have a South Prontera like area where people would gather just to talk and goof off. Sure, you could argue Klapedia is “that spot” but I rarely see anyone actually sitting around socializing. Mostly just people standing around for likes or people passing through.

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I couldn’t disagree more with the OP.

The aesthetic style of ToS is great. There are plenty of hangout spots in town OR in fields. You’re just being picky.

OP, if you like Prontera, please continue to play RO.

Remember: If you want to establish a community like the one you met in south Prontera, then start establishing on your own instead of hanging on other’s coat tails. This is a new game, so please treat it as such.

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sighs

  1. The statues of Ausrine are considered the central area.

  2. Neither are capital cities, the capital was annihilated four years before the current time.

  3. The cities of RO are changing in design because they’re old and archaic; they changed Payon, blew up Morroc into a giant hole and then rebuilt it with misplaced NPC’s, and are remodelling Prontera to be more updated, but sorely stands out against the surroundings. Splendide, Eclage, Manuk and Al de Baran have bad city infrustructure as well and is easy to get lost unless you’ve been there already so many times.

  4. Music composers are identical.

  5. There are no green spaces because there aren’t meant to be green spaces. Everything plant is berserk.

  6. The game worships the goddesses of nature, they don’t need a stuffy church. And weddings didn’t come until Episode 6, which was like, years.

  7. Everyone is in Fedimian due to rampant gold-seller spam. Over there is an even better goddess statue.

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You might want to look another game. ToS is made for masochist grinders and not for people who want wedding halls and flowers.

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I actually think Orsha is gorgeous down to the petals falling. People always are talking about how they want the game to be “brighter” in terms of tone and palette but I’m just not really feeling that.

The one thing that I will say needs work is those “throwaway social spaces”. There are a few, but none are centered around some fun landmark or really as big as they could be.

Also, do note that Orsha is in-story considered to be a refugee city that is hardly rebuilt, and Klaipeda is not a capital, but a little mining town. It’s sort of a big deal theme in the game that people are running out of places to go to and lost all things grand after their capital was wrecked by the tree.

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I agree with you OP

TOS needs more SOUL

I’m sure we’ll get there

After a few large patches/ game updates

A few months?

Years?

Well, it took years for RO to really develop

so it will be quite a wait :smiley:

This post was flagged by the community and is temporarily hidden.

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Good lord, the tears from you fanboys are so pathetic and predictable. Go on, cry a little harder.

And how many of those giant cities were utterly deserted except for the central area with people asking for teleports?

Well in my personal opinion prontera was uggly as hell. And the music really repetitive and annoying too.

But prontera, (old) payon and (old) morroc were the first cities to be implemented in RO just like Klaipedia / Fedimian were the first cities in ToS.

Orsha is actually a pretty town, but it’s also newer. So I imagine ToS in the future will bring better designed cities just like RO brought amatsu, einbroch (with all it’s details), etc.

Can’t even fix lag, it will be a long time before we get all that.

A pity… this game has a lot of potential.

Agree with this and this

The current towns we have right now aren’t exactly a ‘main town’ and were almost all affected by Medzio Diena (Tree Day), which is the one you see in the opening that caused havoc on these cities. And correct me if I’m wrong but Orsha has a palace itself but inaccessible since the Lord of Orsha is by at the gates. IMO they all look fine in my opinion.

If by any chance any between Telsiai, Varena and Silute is a major city, then let’s just see what’ll they come up with that.

PS: I’d love it if they’ll implement a quest in the future where you can go back in time before Roxona was destroyed. Sorry for being a lorefag.

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You are comparing everything in ToS to RO, crying that its not the same and still call other players fanboys? Wow, just wow.

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There’s a pub sign around in Orsha. I wouldn’t mind if they made that place accessible one day and the interior is a big ol fashion pub(Better than Merc post) and everyone can sit in there and chat and chill

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I can imagine that being true. I’ve noticed one of the loading screens looking like an Inn/Tavern and has those miniature characters all over the place.

Its like you didn’t even read the lore of the game. The world has practically ended and these cities are the last places where refugees from all over the world are escaping to in a hope to not die horribly at the hands of vicious monsters. Neither of these towns is supposed to be the capital, hell Klaipeda is supposed to be a dirty old mining town. If either of them looked like that it would completely throw off the mood and atmosphere of the game.

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