[quote=“chilly0123, post:1, topic:118585”]
tl;dr version: Completely remove any exp/damage penalties from fighting monsters higher or lower level, increase party exp share range from 20 to 50 or more.[/quote]
There’s not really a penalty for damage though, it’s just the DEF reduction. I’ve killed monsters 100 levels higher than me as a Cleric by simply debuffing their DEF down. They could lower the DEF of monsters and scale their HP much higher according to level, but this would screw over a lot of skills. They could adjust most of the skills to do higher damage to compensate for this, but this would screw over PvP. They could have it so those skills get reverted to original damage specifically when fighting against other players and summons/objects spawned by players, but it wouldn’t end there.
The EXP given by the mobs wouldn’t nearly be worth the time/effort needed to kill them. There’s no exp reduction for higher level mobs, so you’d still get the same amount if you went there solo. If you went there in a party with equal distribution on, it apparently gets reduced if you’re too low-leveled so people don’t use it to power-level their friends (Which is a GOOD thing). There’s better ways to implement the “level together” system, but unfortunately, this isn’t one of them.
This is what happens when you come into the game wanting it to be the same as RO.
