I think what @zhouyu47 means is that your cleric friend unfortunately was in the level zone hard to up and the remaining of the party (including you) was in the zone easy to leveling according to the chart you provided.
I make myself clear?
I think what @zhouyu47 means is that your cleric friend unfortunately was in the level zone hard to up and the remaining of the party (including you) was in the zone easy to leveling according to the chart you provided.
I make myself clear?
What you’re saying would make sense only if there was an XP penalty for being in party with higher leveled members. Since there is nothing even slightly suggesting this, I can only disagree with your point of view.
The other explanation would be the distance limitations for sharing XP and Loot when in a party, and this one is stated in here: http://toswiki.treeofsaviorgame.com/mechanic/party?s[]=party
@Rizzou
Apparently the AoE radius for sharing might just be closer than the spot your healer was standing everytime your group killed a mob.
No, I’m saying that given full exp, this isn’t so far off.
Exp from lvl 20->34 = ~490000
Exp from lvl 46->57 = ~543000
Depending on the exact numbers of the levels gained between the party and the lvl 20 guy, this isn’t far off from what you’d expect.
Here is what happened, once you guys hit 46 you got xp so quickly that you distanced 15 levels from him, so everything you killed gave him 1 xp from there onwards.
@lms2720 unfortunately there is. Players 15 levels higher of above share 1 xp from their kills.
Would this mean that the share by level option would be superior to use in a wide range party?
Nah, by level only gives a higher percentage to higher level players but the 15 level range limit still applies.
Thanks @Sabin ! Thats the kind of info that I was looking for! But, can you mind telling where is that stated? Also, where did you learn that the “Share by level” gives higher percentage to the higher levels? I was thinking that it would be the opposite, but also didnt found any info.
@lms2720 I figure it might be this radius, but the link you posted didnt explained that mechanic. Some people say that you have to be appearing on the screen on the other, but since the zoom-out option goes pretty far, I dunno.
I also worry that might have a bug where, if you not in radius, your not getting the exp, but the other guys loose it like they would be sharing without.
using Xp viewer on reddit to check how much xp each mob gives me. Quite the useful tool.
Tell me more…? Is it like an addon or what?
Yeah, something like that. Tells you the exact numbers of experience you are getting.
Thanks, i googled it and fount it pretty easily. Gonna try it out now.
Aww, well thanks for the answer.
[Cries in Peltasta]
Double check this. I levelled with my friend at stumpy trees, they are lvl 98 ( I was 20 lvls above him exactly - he was 83, I was 103 ) and grinded with him to help get him to 86. I don’t believe that there is a lvl cap on the difference between players on exp gain, I think it’s relative to the monster’s level. If I kill a mob that is 20 lvls below me, I will get no exp, and the party will get no exp even if they kill it and are the appropriate level ( with share on ).
Also there may be some other factors at play - when we lvl’d in the 90 dungeon together ( by that time I was higher lvl, somewhere around 110 ) he didn’t get very much exp from the monsters. The party was just the two of us. Then I invited some other lvl 9x people, and he reported that he was gaining exp much faster ( and he did certainly start to lvl up on subsequent runs, whereas before he didn’t even go from 90->91 in a run ).
I did check it though, I invited a lv 120 to our party ( we were lv 100). After he got in the party , every mob was giving us 1 xp. That was the lv 90 dungeon though. I will do some testing later though, I didnt consider the fact that his level was ahead of the dungeon.
So you had someone in your party that was 20+ levels over the mobs that you were killing. That means the exp you gained was likely relative to the mob, not him. He was killing something ~30 levels under him, so it wouldn’t give any exp.
Thanks for the feedback, guys! 
Ok, so far I’m testing this with a lower level friend to try and find out what’s going on.
They are lvl 127, I am 151. We partied together in different areas and gained different exp. Over time, we recorded the exp gain while in a party on equal share.
lvl 130 mob
151 ( -21 lvl ) - 0 exp ( 0% )
127 ( +3 lvl ) - 10000 exp ( 100% )
lvl 133 mob
151 ( -18 lvl ) - 6400 ( 64% )
127 ( +6 lvl ) - 10000 ( 100% )
lvl 134 mob
151 ( -17 lvl ) - 9200 ( 92% )
127 ( +7 lvl ) - 10000 ( 100% )
lvl 138 mob
151 ( -13 lvl ) - 11000 ( 100% )
127 ( +11 lvl ) - 11000 ( 100% )
lvl 142 mob
151 ( -10 lvl ) - 16000 ( 100% )
127 ( +15 lvl ) - 11000 ( 69% )
lvl 146 mob
151 ( -5 lvl ) - 22400 ( 100% )
127 ( +19 lvl ) - 13000 ( 58% )
lvl 155 mob
151 ( +4 lvl ) - 68800 ( 100% )
127 ( +28 lvl ) - 5000 ( 7% )
so basically when the mob average level is equal to your averages, you guys got each full xp, but once you guys went above or higher you started getting xp penalties? thats some interesting finds. Did you use xp viewer to check the individual mob xp?
Still, no comments about this part of the thread. I’m also curious to have more precise info on those other sharing methods.
Yeah, I haven’t touched it too much. It’s pretty unanimous between my party members that when we turn it on we all seem to get less exp. I don’t get it.