While I would be on board for these changes since it would encourage less restrictions, and add more reasons to interact with other players.( even if in a bad way since it is slightly exploitable, but more player interaction would still be a good thing.)
With the game progression and structure being mostly set in stone this would only lead to more problems on the development side.
The Damage penalty while I hate it, because it does end up undermining good Stat point building to a certain degree, and can cause other overall balance issues. A flat out removal would mean they would have to redo the entire damage formula, class skills, and among others to rebalance the game from nearly scratch. Needless to say; they most likely wont do this.
As for the experience penalty.
The removal of feels like it will be inconsequential.
From what I’ve noticed with party members have to be within range of the killed monster to even receive experience.(I could be wrong on this i would like some clarification.) so some degree of participation has to be included.
Considering the exp values of higher level monster don’t really increase compared to the experience require, coupled with the fact grinding will still most likely be beaten out by questing for any overall progression anyway. We also don’t know how the higher levels will play out.
Especially since there is a plan for a level 600 cap, which means in beta we are only about a third of the way to max on a 3-5x rate server. That is also considering if the experience and time required doesn’t sky rocket to astronomical degrees by the time we hit 400.( but I suppose questing will cover that at this rate.)
Even there is also no guarantee that they won’t just also adjust the experience value of each monster, or redo the entire experience to level chart to balance out the removal.
They can also just flood every so map with ranged attackers to make it less exploitable, but that can lead to it’s own problems.
Overall these changes will be at a minimal chance to happen.
While I hate the penalties for placing arbitrary restrictions.(In a genre that should encourages customization, exploration and minor exploitation), the game as it is currently structured at the moment won’t really accommodate its removal until they either rebalance the quest experience card vs. mob experience values, and change the entire stat and damage fomula.
I personally don’t see it happening. We’re about to hit Open beta in korea and I think our biggest worries should be aimed at if the game is trying to be too big at once.