Tree of Savior Forum

The best thing that they could change about this game is the performance

The #1 thing I hate about this game the most is the poor performance. The poor FPS is one thing (I hate playing at sub 30 in parties) but worst of all is the non-stop freezing and stuttering.

So many things you do in this game causes the client to stutter/freeze. Opening your map, swapping equipment, using some abilities, inflicting damage to monsters sometimes… the list goes on. Even just running in a field is so laggy that it feels so awful. If you just run in a straight line and watch the scenery, it stutters back and forth because it can’t even do that without stuttering. FPS doesn’t even matter with this, because it will stutter either way. I could have v-sync on or off, be playing in any resolution with any graphics setting, and it will still happen.

Furthermore, if you’re in the same map for an extended period of time or the server starts lagging, the client freezes and stutters even more. After being in a map for 30 minutes, changing my equipment causes my entire game to freeze for like 3 seconds.

When I’m fighting monsters, this feels horrible. In PVP, I don’t know if I’m going to be able to stand it. The game needs to run smoother, and maintain a high FPS without freezing up. If you want me to make the comparison, even RO was fine in this respect; there’s no reason this game should be like this with the graphics it has. I know a lot of the FPS freezes are tied to packets… how hard could this be to fix? Take the time and development resources and do it, please. It’s a worthwhile investment for the future. These new graphics options you added are nice, but they’re band-aids, and these band-aids don’t even hit the mark (they will not stop the stuttering).

Load times are pretty long too, especially after playing for a while, but if the above stuff got fixed… I would be so much happier with this game.

Unless IMC magically decides to rewrite the whole engine, I doubt anything will improve. No multi-core support, inability to distribute load between CPU and GPU (GPU is barely used at all), zero optimization - that’s what you get for using a 10+ years old engine without some serious revamping.

I’ve seen a post somewhere on these forums - a fella with a rather powerful rig (2x ATI Fire Pro D700, 32Gb RAM and a 6-core CPU) was getting 15 FPS. Mind you that wasn’t a specialized gaming machine, but that kind of hardware should be able to run a dozen ToS copies across several displays - yet it can’t handle even ONE. So yes, optimization is beyond poor, it’s non-existent.