dungeons are not bad the problem is you spend 2,3 4 hours every day just to do all runs including mercenary post, this game is not dungeon based.
did you even read what i said lol, the only reason dungeons are NEEDED is because field exp sucks, what imc should do is buff the spawn rates so people dont feel the NEED to do dungeons, who cares if they take 2-3 hours when they are not NEEDED for progression, they should be for farming strong items NOT LEVELING.
tell me. why do you want to do dungeon runs every day?
yep thats right⌠they give tons of exp.
No, no, no, and HELL NO 
Fck that sht! I donât want to do more than 2-3 runs a day at a fraction of the EXP per run⌠why the f*ck would anyone want to blow an extra 2 hours of their free time for the same amount of EXP?
Dunno about you but Iâve got a job, a social life and other priorities. I donât need or WANT my exp to be cut so I need to do 5 dungeons on top of my missions, party quests and ordinary quests. I donât have that kind of time.
holy â â â â read the post above you.
I did read it, and it defeats the point of dungeons unless you want them to be a loot-only thing.
EDIT: Also I like how right now dungeons are encouragement milestones that give you a boost to your grinding. You grind and quest to hit the right level for a dungeon, and BAM, you gain a few levels immediately. It gives you the same kind of motivation as the exp resets.
Yeah, letâs run the dungeon 20 times a day and get to level 200 in a week sounds great.
/s
The exp is not cut in Ktos.
This game was a copy & paste of ktos. Right before they released it here they reduced the dungeon count to 2. The exp was unchanged, the Koreans (who are stereotyped for their amount of type playing games) have more dungeon runs that give the same exp as now.
Ohhh, I got you. I was mostly reacting to this:
What I donât want is to need to spend more of the time I donât have for the same result. But if the exp stays the same then Iâm all for it.
Am I the only one thatâs okay with the 2+1 runs? At lv100 you unlock mercenary missions and daily quests. As a âcasualâ player, I only have around 2 hours a day to play the game during the week and itâs not enough time to reach the cap of runs in any of those.
you know what good items do?
yep⌠make you level faster, same â â â â different smell.
i never said remove the exp, i was implying to balance it so it doesnt feel mandatory, yes they should feel great when you can run them and you get exp(faster) than normal,
No I am not. Sorcs/Necros get boss cards from dungeons, which they can fuse with their other cards to level them up (like gems).
Less runs means less cards for Sorcs/Necros. If youâre not playing those classes though I suppose its whatever since anything else you want from the dungeon can be traded for without some RNG dice roll game.
Ugh, i can barely stand to do 3 runs a day, its so boring and tedious. Even when things are easy. The 145 dungeon put me off even wanting to do dungeons. Id be happy with 1+1, or even 1+0, give everyone 2 cubes, and token users 3. keep exp the same
A lot of MMOs have dungeons that are ran because of their drop, not exp. They give lots of exp but the monsters are hard that its faster to grind in the fields. Whaf people do in the dungeons is hunt for gears, mostly in the form of bosshunting party and raids.
For me id like some dungeons to be unlimited but hard and long, some that are limited per day. There should be a variety. TOS as of now is mostly running around clicking npcs, there should be some incentive for wanting to kill stuff nonstop than talk to npc all asking me to run around.
Yeah, I like this idea 
If youre a casual player then what is the problem with more runs? Ive never heard of devs go âhey,casual players can only 2 hours a day, why dont we make grinding and questing available only for 2 hours. After that everyone wont be able to play till the next day so its fair for the casual gamer.â
As a casual gamer you should accept that there are things you wouldnt be able to compete with. Its wrong to expect things to be the same with hardcore players.
You are missing the point.
At lv100, you have in total of 3 instance runs and 3 mercenary post missions runs (each one takes around 20~30 minutes) and 5 daily grinding quests, It is possible to say that you have in a total of 4~5 hours of game content to do daily, yet you complain that itâs not enough. You still have quests all over the world map to complete, not to mention the event quests that some maps have.
What you people seem to care is about being able to brainlessly rush the instances down to get loads of arde daggers or to get GIVEN level ups. Arde is a great weapon, but not mandatory as stated by others.
Talts are useless right now because there arenât much guilds around, once more start to show up the item is going to be on high demand.
I think a solution to this would be to remove the cap on solo dungeons. That way you wont have unlimited exp (since you need to be way overleveled to solo them), but you can still farm for missing drops or cards.
nothing wrong with more â â â â to do.
yea, people will rush, get over it,
loads of X item = more supply in the market = lower prices, whats wrong with that?
Ktos system already works tbh. 5 runs means 5 cubes, with 2 rerolls thats 15 chances for cards per day without competiting for world bosses. Those are reasonable odds and allow anyone to reasonably acquire cards in low-pressure low-lag settings irregardless of dps.
Situation now wouldnât be bad if cards were tradable since so many classes do not use them and as such they only have value to a small minority of the playerbase.
You tell me to get over the rushing runs yet you donât get over the runs limitationâŚplease.
Arde dagger sure is a good item and itâs on high demand right now since the avarage level is 80~120ish, but once the game progresses there will be better options and the price will stabilize. And no, I do not own one.
