Tree of Savior Forum

The 160 Limbo Problem

Pro tip.

You went single target QS for a reason.
Party up ^^.

I’m a sapper and i really enjoy my aoe nukes over a time set.


Demon Prison 1~2 are still good exp up to 170ish.

After that is trying to farm on some other spots.

Getting 6k exp for a kill. Being able to get 1,8mio /exp hour with a party, running trough the small areas and clearing them. NON STOP.
Is actually fun.

Sadly, they changed the spawnrates… so you don’t feel trheatend at all anymore.

Demon Prison 1 is good for Single target killers to.
Go into the 4 district…


Having an AOE or an Linker to help you in a party. Will be good for you.
This is an MMORPG not a soloist chill ride ^^.

Ohh and yes. I hope you’re saveing these level 6~8 cards.
160 75,601,184
186 179,382,800

And about the only way to get past this is saveing and grinding.
I Have 40mio exp in cards left and got to level 160 just today.
Still not even in dina bee farm xD … takeing my time.

Hallowventer Shaman /thread

Siaulai should also net 20% per run.

I agree with everything.

Now, for me, I knew about this problem, but I still popped my cards, because my friend is coming back from his trip soon, so I’ll be playing a new character with him and I just wanted to hit rank 6 before he’s back, since I’ll be c2 corsair then and I’ll pretty much just make this my farming character, which I will play when my friend isn’t online to play with.

However, I think that 155 - 186 level range maps should be looked at and fine tuned to be more grind-friendly.

  • Better respawn rate (they increased it by 50% not too long ago, but it’s not enough)
  • Larger packs of enemies
  • Enemies buffed/nerfed for fluid grinding, while also not being TOO easy.
    (For example being able to swash with peltasta, kill the whole pull and not have to bonfire immediately would be nice, but also not be able to swash and kill indefinitely without resting at all)

I generally find it that if I can swash 5-6 times, clear the pulls and then have to rest (If i wasn’t resting in between the pulls) to be nicely balanced for this type of character, that has absolutely no innate sustain, but relies on pots/bonfire.

Edit:
I however don’t think that whole leveling process should be a linear quest path. What western players are used to.

I think there should be level dead zones, BUT there should also be good grind zones to compensate for being unable to level through quests alone. Maybe also add some decent low drop chance loot in those zones, so that there’s an extra incentive to grind there. Also, there should be multiple map choices, equally good to grind on, so that not all players are jammed in one map on certain level ranges, making it insanely hard to get the good grind spot, when there is one, like how demon prison is now.

More grind maps like royal mausoleum workers lodge at later levels, too. With cool spawning mechanics that players need to figure out.

Maybe even some dynamic events within the regular grind maps, to break the monotony of constant mob pack to mob pack grinding.

Say a special mob spawning occasionally that’s a bit harder to kill and gives the whole party fixed +% xp (like 3% or so) during a certain level range.

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i play either solo or with friends, i hate randoms. and well…solo worked fine until now. even (most) dungeons with randoms were fine (groupfinder is totaly derped though, kinda stupid that you cant fill the group when you are in a small party)
there is not that much group content anyway…

but honestly, the more we talk about those “workarounds”, the more i loose interest in this broken mess. i guess i can only wait for the day the devs fix this mess

edit: hallowventer werent that good from what i have seen, and siaulai gave me only 5% or so last time

edit: wasnt it datamined that the respawn rate was not even touched, instead they increased some kind of “ambush rate”?

edit 2: ok the hallowventer shamans are good…sadly it seems like the spawn is now broken on that map too, atleast the whole map was empty and only a few enemies at the end were there

edit 3: ok, siauli seems to be the way to go. fast grouping, and 20% exp (dunno why i only got 5% last time…)

Siauli mission is always good.

The finder is a bit broken atm. But before that it was 3 minutes que. 10~15 minutes a run.

As for randoms… it depends on your luck.
I find many interesting people when i go searching for a party.
Found a few guys i party with here and then already.

I had idiots too. But yeah … if you go into it with that mindset, you wont enjoy randoming alot.

I’m a random … pleaes kind sir, i’m group contenting everything.

Exp wise.
If your mates are over 10 level of your level … you get 5% less exp per level? I mix it up sometimes, but that should be correct. Or you died … you wont get any exp if you’re death on the boss kill … or to far away from it. Which is 1 1/2 screens.

that could be it, on that run i died like 4 times because our healer decided to not heal anymore.

but isnt siauli only two times a day? well its better than nothing, better than grinding geographers … wait wrong game

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Get some friends.

Problem solved :joy:

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Why is it that when this topic comes up, there are people who say that such intense grinding is no longer needed in the game, and those who say otherwise?

I’ve heard of those who just cruised through the game with quests and didn’t even grind more than a single level. But usually, in the same topic, there are those who say you MUST save your cards and grind. It’s confusing and I’m sure I’m not the only one who doesn’t know whom to believe.

Which is the truth and which is the myth?

As for my own experience: I did Demon Prison 2 grind in iCBT2 to 165 before I used level 7 and 8 cards (did not save level 6 at all, despite what some people here have been saying) and got to 175 just fine. Judging by that, and the increase of Exp cards available, I would assume that you can just do dungeons until 160 or so and continue questing to get past the dreaded ‘dead zone’.

Would appreciate some clarification from those who are already in the 200s or are now Rank 6.

I was wondering the same cause I remember not having to grind at all til very late in the game from beta. And judging from how things are going it doesn’t look like I’ll have to grind any time soon now either (but I’m only lvl121 now)

2 for normals. 3 for vips.

And still that’s good exp…

A nice AND friendly party, would wait with the boss kill. Till everyone is back and alife.

A bad one will kill it, even if only 1~4 people are there.
Each one missing… makes the others get more exp…

people don’t understand that this is a grinding game, just grind maps, collect materials for recipes o sell then in the market, just do anyting, all gives experience, this is a korean grind game
Ijust grind from 160 to 165 doing randon maps and then use my cards to reach lvl 185 if you dont save your cards was your fault

Yeah. On my side: I’m now 153 in the game. I still have left over level 6 Exp cards and haven’t touched my level 7 cards, whereas in the beta, I used up all of the level 6 and around 20 level 7 just to survive the Main Chamber long enough to get to 130. I still had enough level 7s back then to reach 175, even when people told me that I couldn’t use a single one, or I’d be stuck. All I did was do dungeons, and the presence of the level 145 dungeon makes getting to 160~165 much easier now.

I’m hoping that in a few months, the community actually comes to a consensus on how to get to 200 with the least effort. Most importantly: if extensive grind really is needed, or if it’s just the ‘pro-grind’ players using scare tactics and wanting others to play the game their way.

The game is starting to sound like riding a motorcycle, where you have many people giving different advice on how to ride because they can’t teach how to feel. It’s nowhere that complicated for ToS since everyone gains the same amount of Exp. It should be possible to set a method that if followed from A to Z, will get you to the desired level.

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@lazeruski
Blame imc :

Even back then, some us were asking for better density… Guess what they did ?

people don’t understand that this is a grinding game

with maps where you can find like 10 enemies that have 15 minutes respawn time, and you need to kill 1000 of them for a levelup?

yup, I am now lvl 126 I haven’t touched any cards from lvl4 onwards, search party gives me decent exp from dungeons and mission, if I do 3 dungeons and 3 missions I get at least 5 lvls/day. (yesterday I got 6 but I expect it to go a little slower since I’m getting closer to that 136 lvl reset). Sill doesn’t feel bad, at this rate I won’t need to use cards any time soon.

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See, for each person who says what you say, there is someone else who says the Demon Prison grind is not required. Which side is telling the truth? Who is actually trying to help, and who is just trying to make others play the game their way?

Let’s face it, not everyone enjoys the grind, especially in Demon Prison and Dina Bee Farm with all the KSing going on. As the game stands, there are ways to have a smooth quest based progression to level 200 or so with minimal or no grind at all. Then again, that depends on whether one considers spamming dungeons and missions as grind.

I personally haven’t done Demon Prison grind at all, and I won’t even have to with the amount of cards the game gives, as well as missions and dungeons to get me up to a safe level to use my cards again.

This is why more confirmation is needed. We’re not in iCBT2 anymore.

if i remember i just grind in demon prison 1 level, the rest between questing and runing dungeon reach lvl 172 then use SOME LVL 7 CARDS and start doing the dung 175, with that you fly to 185-186 and after the exp reset you fly again to lvl 200

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Better density… of palyers right?

xD

They didn’t listen what denisty they should increase.
But as said.

IMC slows us down. So we don’t end up on nearly no endgame too fast.
Not that effective… but it works for casuals.

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