I agree with everything.
Now, for me, I knew about this problem, but I still popped my cards, because my friend is coming back from his trip soon, so I’ll be playing a new character with him and I just wanted to hit rank 6 before he’s back, since I’ll be c2 corsair then and I’ll pretty much just make this my farming character, which I will play when my friend isn’t online to play with.
However, I think that 155 - 186 level range maps should be looked at and fine tuned to be more grind-friendly.
- Better respawn rate (they increased it by 50% not too long ago, but it’s not enough)
- Larger packs of enemies
- Enemies buffed/nerfed for fluid grinding, while also not being TOO easy.
(For example being able to swash with peltasta, kill the whole pull and not have to bonfire immediately would be nice, but also not be able to swash and kill indefinitely without resting at all)
I generally find it that if I can swash 5-6 times, clear the pulls and then have to rest (If i wasn’t resting in between the pulls) to be nicely balanced for this type of character, that has absolutely no innate sustain, but relies on pots/bonfire.
Edit:
I however don’t think that whole leveling process should be a linear quest path. What western players are used to.
I think there should be level dead zones, BUT there should also be good grind zones to compensate for being unable to level through quests alone. Maybe also add some decent low drop chance loot in those zones, so that there’s an extra incentive to grind there. Also, there should be multiple map choices, equally good to grind on, so that not all players are jammed in one map on certain level ranges, making it insanely hard to get the good grind spot, when there is one, like how demon prison is now.
More grind maps like royal mausoleum workers lodge at later levels, too. With cool spawning mechanics that players need to figure out.
Maybe even some dynamic events within the regular grind maps, to break the monotony of constant mob pack to mob pack grinding.
Say a special mob spawning occasionally that’s a bit harder to kill and gives the whole party fixed +% xp (like 3% or so) during a certain level range.