Thaumaturge: its a class people forgot… or people barely notices…
But with a good reason…
Swell arm: Your only dps buff 305 dps at max attribute upgrade…
(Everyone wants this… our only signature move)
Swell Right arm: Your second reliable Yet very UNRELIABLE buff…
Must wear a dagger to gain the buffs…
Add’s 271+ to magic and attack… like swell arm…
If Shield it adds 271 defence instead…
Who’s the one who balances classes again? needs a smack in the face…
(This skill doesn’t work with gun’s/cannons…) tested it with a friend: 24% accuracy and evasion only? and attributed? might be good with dex build for evasion but thats it… it offers no offensive power…
Buff needed:
Change accuracy to Critical Chance or Critical Attack…
Change it to 2nd-hand weapons instead of this sick limitation of daggers Only
seriously… its pretty pathetic… our supporting is turning garbage because some equipments are not giving the
Additive Stat: WE INVESTED MILLION OF SILVERS ON…
Swell body: Double edge sword but doubles drops…
Increases Hp of mobs by 2x healing the additive hp…
Ex. 100k turns 200k+ heals by 100k…
Increase mobs to large: making missle attack weaker to (Large mobs)
(Only use farming lower level mobs…)
(In a party requires competitive set of cyro3/chrono or linker 3)
for effective swelling and crushing…
Shrink body: This skill… is freaking reliable…
(Making mobs smaller causes their aoe size smaller permitting swordie’s/ warriors aoe skills to hit more than the effective range…)
"You dont need to take the attribute of making them super fast you need a dieverby to lower their speed by -20 before actually using the attribute…"
explanation:
example you shrinked 5 large mobs…
you cast twice making them small size…
If you posses a lvl1 swell… that can only enlarge 3 large mobs…
Small size permits you to swell 5 of them at once…
(Tested and done…)
Transpose: Would have been a really strong defensive skill if they placed it at C3 and it heals us… jessus place it at C3 and buff it…
Reversie: Our signature move at C2…
This skill is amazingly… Situational
Its a simple (you see magic circle STEAL IT)
The good news is its ranged and its very far and wide-ish aoe…
("it wont make a stupid bug like pyro where your char starts walking to the tip like an idiot… )
(Finally our Swell head: Granting 145 int at full attribute)
For the love of god… our skills costs 14mil for so little gain?
are we the new bokor class?..
(Whoever is going this class prepare to be dissapointed and have your ballz torn apart we only have, mages/cleric benefit from this class and nothing more…) It needs buffs as a support since other classes
Surpasses it after the nerfs on swell and shrink not working on bosses
Best classes Synergy with this class:
Dieverby/Druid
Linker 3 if you went full int
Tanks gains full benefit from the buffs
Any class that is int build and wears a dagger
Verdict:Very Poor class at this moment it needs serious buffs are the developers looking into this class? or will they just leave it to rot?
Zero scaling aswell doesnt help Korean buff is actually misleading and only adds a small stat.
The Bokor class of the mage tree
Expensive upgrades for little gain when other classes surpasses them…
We are supposedly the class that increases damage out-put of the party… not get gimped by these silly restraints…