The reason why you need Transpose at a high level
is due to the fact IT RESETS your HP…
Thats the point you can’t expect healer to rely on her tiles all the time…
ESPECIALLY WHEN YOUR PARTY IS GETTING CRUSHED
TRANSPOSE ITSELF IS A SELFISH Buff that doesnt give the party any benefits? unless your party has a linker 3 to link everyone if you went pure int…
Thaum 3 should be transpose signature move…
With Swell head together with it would be more logical…
(Because its suppose to be a defensive skill permitting us to sacrifice damage for protection…)
"Whats the point of it when there’s no healer??..
Making it anti-fun…
“Its also permit us to pvp without fear of requiring to heal our-self…”
(The skill should also be aura and forcefully do not permit you to rebuff it…)
To prevent OP Thaum pvp…
“And should be a 1point wonder` similar to reversie…”
-Lasting for 8minites-
“what you expect it be 1minite? it would be bloody OP since you can recast it in dungeon over and over and over again…”
(“Should i go 1/2 or pure con? decision making”)
Oh look it finally has purpose…
Don’t like it here’s another idea:
Is to let us heal 1/2 of the transposed health attribute
-Lets be honest theres TOO MANY Skill points to put…
that you dont even have enough to place in swell or shrink…
This resolves that…
Shrink should have atleast a purpose to boss hunts…
i stated 75% damage reduction should be removed from calculation when boss is shrunked…
and only the attribute 180 additional damage should be applied from the arm…
because whats the point of a debuff when it doesnt give additive damage to the most important target… Aka: THE BOSS
to be honest im fine with swell not hitting the boss… to prevent thaum trolls from healing boss to 1/2 hp…
Again yes need our scaling to our buffs similar to priest to remain relevant (we become redundant at lvl280 =_=) as other classes out-matches us Supporting wise…