wiz too op
should have punishment for leavers in rank match
Are you kidding me?
Nobody knows anything about the balance after a single day. Nobody.
Give the meta time to develop. Give people time to learn what all the builds do. And give people time to develop counter strategies.
It is very silly to even discuss balance on day 1 of anything.
feed back ?
got my tier list here
S++: wizard class (have a well pvp build)
S+: cleric magical class (no STR build such as paladin or monk)
S: fletcher broad head (wtf 2-3k bleed per tick, low cd, total dmg around 30k+ per shot)
A: cata rush + restrain (prema stun),
B: cannon burst, snipe ( 1 hit skills are easy to fk up by block, but it still dangerous because of high dmg)
trash tier: others
tips
if you don’t have those things i mention above
you will got fked up hard
it’s half a year already since KR grand open, they have pvp from the first day
so it’s very easy to disscuss about balance with experienced people
Different region, different mindsets, different cookie cutter builds and different patches/balances.
Give people time to develop. People haven’t even worked out what normalisations occur, which effects carry from armor and weapons into the arena, and so on.
At this stage in any game the easiest to use while still being strong strategies always dominate. Over time that gives way to counter strategies and eventually significantly more technical and harder to use strategies with larger payoffs. During this time (2-4 weeks for short term balance understanding and 4-8 weeks for long term) the core unbalanced issues start to become more apparent which then receive nerfs.
What it requires is time for people to actually understand anything. Nobody really knows anything. All you can gather are day 1 first impressions and nothing more, if anyone speaks objectively of balance at this point they’re just highlighting themselves as being kneejerk and reactionary. Kneejerk reactions are bad, and kneejerk development where teams have listened to those having kneejerk reactions is often the worst.
this. many people leave the match when they’re about to loose just to keep their rank lawl
/20chars
You can add fletcher’s DMA. It can one hit a single target
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The system needs to be tweaked, at least 1 per class once match meets the requirement.
Had one match where 4 scrubs couldn’t kill a single PD. Another match with 3 dievdirbys mass killing with owl statues.
@IMC
Instead of nerfing a class, just be more selective picking team mates (classes).
It’s obvious that 4 swordies have no chance against 4 hybrid clerics.
it only hit me around 13-13k5
and if you got 1 shot by it because your build lack of hp
in pvp at least you should up to 18k as an archer and more than 24k with other class
skills that can deal more than 25k are broken tier that i mention above
edit*
some ppl told me that there are some fletcher does 24k hp with DMA
so maybe i face some weak fletcher, i ll check about it later
How is Ranking calculated? By death/kill ration, dmg oraz overall winstreak?
win/lose only because there’s pts system
you win, you got points and vice versa
But then ranking doesnt show player strength - just he had good luck with party 
No party ain’t like a cleric party!
xd <20charmanderlolo>
If skills have no counters then they are OP by definition. If you want classes to be “rock paper scissors” type deal, then IMC should detailing they vision of what the classes typically are supposed to be used like.
So again, if they think that each class on their own can’t be self-surviving then they can’t have RANDOM arenas, they are literally making their own game look like an unbalanced mess. If you HAD to have each class base in each team you’d have some more to work with and actually balance some of the game.
But among it all, you won’t ever have anyone WANTING to play the melee characters when the hit detection/netcode is garbage and the FPS makes every match run like a slideshow - given 1 badly coded cyro spell etc.
'#clericMasterRace!!!
