Tree of Savior Forum

Targeting is not well implemented

It’s very awkward trying to get the monster you want targeted and then keep it targeted. I’ve gotten the hand of holding down ctrl to lock targeting, but it just feels like a very backwards way to handle things. Targeting should be locked on the current targeted monster by default and only change if the player tabs or the monster gets out of range. This makes more sense because in most cases you want to focus one monster down at a time instead of firing randomly into a mob. This is especially annoying in boss fights, where it feels like summons exist just to make it hard to get targeting on the boss. Holding down ctrl makes it a little harder to use skills and the fact that you have to let ctrl go to tab to another monster is extremely annoying. It’s also much more likely for your finger to slip if you have to fight holding ctrl the entire battle.

Tabbing also doesn’t work well, the target circle seems to follow the least logical pattern when targeting monsters, so I’ve spent the first 10 seconds of some combats just tabbing around trying to get the right monster selected. This is probably not a big deal for mouse players, but for keyboard players it’s pretty unusable.

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While I agree that targeting in keyboard controls is a massive pain, for the reasons you’ve given, isn’t ctrl a toggle, not a hold? At least, that’s how it was working for me when I was using keyboard mode.

I’m with cramp in the pinky because of 7 hours with CTRL pressed, it’s literally a pain.
And even pressing CTRL, sometimes my target went to really random mobs.

They should change to autolock and just move to another target if you press TAB.

If you let go of ctrl the targeting will change depending on where you’re facing/where the monsters move.

For me ctlr works as a toggle, not a hold. I just use control once and it says “target fix” or something like that on the bottom left. That fixes the targeting for me.

Weird, maybe it’s buggy? Do you still have to press control everytime you change targets? That’s somewhat better, but I’d still argue it makes more sense for the target to stick by default, having to press a button just makes things more complicated when I’m trying to get my skills right. They could possibly make this a toggle option on the controls menu.

Using the default “Auto”, when I pressed ctrl it locked, if I pressed Ctrl again it unlocked.

Using Mouse functioning now, ctrl doesn’t lock on at all it seems.

Thanks for the info, this looks like a bug then. I’m set to keyboard so I guess it’s only Auto that sticks.

No, when using the keyboard setting, it worked as a toggle for me. I haven’t used auto at all.
No clue why it’s inconsistent like this though.

I haven’t had any issues targeting enemies in mouse mode, however when trying to add two players right by each other into my party, I could only select the one sitting in front.

Playing a mage, keyboard mode is almost impossible to use quickly. Skills like exhaust/sleep is just way faster on mouse UI compared to keyboard. Unfortunately, implementation of mouse UI is also a bit flawed.

playing a mage and keyboard mode best for me, in mouse mode it’s looks terrifying: movement (wasd - 3 fingers), jumping (space bar +1 finger), use skills (1, 2, 3 etc +1 nose or you can try break your last finger) and in same time hold cursor under specific mob which moving with u. It’s possible without wasd but with a lot of mobs around and terrain where you need jumps it’s not comfortable too.

Lol, I use mouse for movement (click and drag). Let go and hover to target. Hit hotkey for spell/auto attack. I barely ever use WASD. I think it’s not needed in mouse UI to be honest.

what about when you need charge your fire ball for example in movement? Or build ice wall?

No idea… I’m still stuck at wiz :sweat_smile:

I would like to add to this thread that targetting really needs to be looked at when using a controller, playing with a controller is great and targetting does work, but switching targets doesn’t always work. Would be great if this was fixed to work better. Thanks.

Meanwhile I’m mostly finding the target selector to be most annoying. Running around in Crystal Mines I’d often end up with a mob of agro about 4x the size I wanted because it’d keep picking new targets rather than the horde I was facing that was low health from my opening aoe.

Maybe some form of toggleable setting where it’ll prefer targets that you have agro of, or maybe even enemies you’ve hit recently over ones you haven’t? Really making me wanna use mouse instead of keyboard even though the gameplay is almost exactly like a Ys game.

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Update after playing a few days. I’ve gotten the hang of locking targets better, I have less of a problem with this than I did before. However, target selection is still a big issue, especially in areas full of mobs where pulling too many means death. I’ve lost count of the number of times I’ve been running around tabbing wildly to just select the monster in front of me. It seems like the targeting selector often picks the monster farthest away from me, which makes absolutely no sense.

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Playing on joystick controller mode, the target fixing is a toggle for me as well. Click a stick once, permanent fixed targets. I can then use the stick to manually select something else, but then that well be permanently targeted as well unless I re-select.

The next mob it selects while I use the stick to switch targets in insanely illogical though. Sometimes it will select a mob on the other side of the screen, completely ignoring the mob beating my face in.

The next selection should be something like aggro mobs first, then closest by range.

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