I’m not a beta tester but I watch A LOT of streamers.
One thing that concerns me is that every single streamer starts off > farms the same low-level mobs in the same low-level map > moves on to the same higher-level map to farm the same higher-level mobs > repeat
I can even remember the sequences from watching those streamers : Klaipeda Field > Nefritas Cliff > Tenet Garden and so on…
There seems to be no reason to go back to the low-level area once your level exceeds that area’s level.
There is not enough incentives to go to a danger area where monster’s level is much higher than yours because Monster types / Attack types / Elements play too little role in this game.
I know this game is not RO but there should be some incentives or benefits for each class/build to farm specific type of monsters in different areas.
You will only see fire mages at Sting culvert, tons of acolytes and archers at Glast Heim prison, thieves and swordmans at Payon Cave and Byalan Island.
What everyone does in TOS is farm mobs that are +/- 10 level. This makes progression so linear and reduces that feeling of exploration because you just have follow the route the game already planned for you.
