Don’t forget you need a swordie for the party exp bonus.
Whatever you do, by being a swordie you become a damage soaker in party.
Swordies get the highest HP modifier because they get hit a lot by mobs.
Since you are melee, you have to get close to the enemy. Since you are the closest to the enemy, you are the first one to get targeted and hit. All other classes see you closest next to the enemy lines and expect you to get hit. If you move out of range you will deal no damage and have no other role to fill (useless). You are automatically the DMG soaker of the party by being melee, and by having no secondary utility or party buffs.
Instead, swordies were designed to rely on other classes to function properly in melee range. Requires healing/invincibility from clerics because you get hit and CC a lot etc, require back-up CC from mages, etc.
Clerics are melee too however they are excused even if they don’t deal damage since they have heal and other party skills.
Somewhere along the development they decided to lower swordie dmg because they get a lot more HP.
