@moderators
An idea suddenly hit me in the air that while we do have some skills that can be used while in the air like Jolly Roger and Mijin no Jutsu, I think we don’t have a single skill that can only be used while in the air.
Think of this as an opportunity to actually add a decent gap closer skill with low CD and auto-target lock to swordsmen that will help them or maybe a CLASS that focuses on sending opponents into the air and executing a combo/flurry of skills upon them while they are in the air.
While on paper it does sound like it’s overpowered but what should be done about this is that there should be difficulty in pulling such maneuver.
We already have all sorts of various lag in between skills and stuff so I guess it’s manageable given the amount of time and polishing that is to come.

