Tree of Savior Forum

Swordsman issue isn't about class, it's about the current game setting

You post is right, except this. Cleric never has any issue early game (unless you are totally new and knows nothing)

With natural heal, cleric has 0 down time the whole game. And cleric damage is actually much better than swordman early game.

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I was thinking more in terms of speed, I hear many complaints, but I have little experience with wizard or cleric classes personally. I should watch some damage cleric builds in action.

Cleric has as much problem about speed as any swordman without peltasta, they have to run to mob 1 by 1. Thing is they one shot most mob, unlike swordman

Pfsh swordies can one shot at early levels quite well. Archer takes the cake though, Hanaming achievement was just fun, and the one shotting did not stop for quiiiite a while. My QS needs more leveling. :clap:

If we stick with the current way of how grinding and boss fights work:

  1. We need more classes that can gather mobs easily, linker and cryo3 are somewhat possible but not as easy as a taunt button.
  2. Increase DPS swordsman classes damage to be on par with wizard and rcher.

If IMC is willing to change the game mechanics and boss encounters:

  1. DPS swordsman would still need some damage boost.
  2. Add more melee friendly and/or range unfriendly fights.
    For example, a mob or boss that does ranged aoe attacks (like radius 3 to 10 so melee is unaffected). Also add some range restrictions to some strong skills on archer and wizard so they’ll have to stay at range to use them.
  3. Really need more non-generic combat styles so it’s not just always “taunt” gather mobs and AOE down.

OP’s suggestions can be an idea but I feel it’ll just generate like all mage, all archer, or all swordsman groups playing at different zones due to the mob resistances.

Note: I wrote this in the wrong thread so pasted it here lol

Pretty sure that promoting swordsman for its ability to tank is a good thing. The problem is that people are lazy as hell and would rather have a swordie with swashbuckling so they can just get started on killing things, instead of letting the swordsman generate aggro with his provoke attribute.

Early means 1-50, not 1-10[quote=“Mayday, post:26, topic:269974, full:true”]
Pretty sure that promoting swordsman for its ability to tank is a good thing. The problem is that people are lazy as hell and would rather have a swordie with swashbuckling so they can just get started on killing things, instead of letting the swordsman generate aggro with his provoke attribute.
[/quote]

Blame the deserted map and mobs that hit like a truck. You don’t need taunt at Tenet garden

Im a Dragoon 280, Swordmans have no dps dude, a 100% buff to all Swordman tree damage skill would barely make Swordmans viable as dps, you’d still need peltasta o no party for you.

Hun-ehhhhhy, it was an example as Archer straight overkills hanamings with a level 2 skill. When I say early, I mean all the way up to the 50s. Archer is a breeze, cleric cannot compete and I have a level 30 cleric rotting as I haven’t touched it since launch. Maybe it gets better after 30, but Swordsman and Archer are easier early on.

Edit: Not saying by any means Cleric is hard, imo. What class is hard before Royal Mausoleum? Swordsman certainly isn’t, Archer gets a bit more tricky, and I’m talking about the second RM.

Archer has advantage because of the high damage and range (mostly range)

Cleric has advantage because they can heal, so they never sit or eat potions

Swordman, ugh, half the damage of archer and no heal …

My level 50 cleric priest is hitting for 500 damage each swing, while my swordman level 50 struggle for 100 (or 200 with skill)

You can solo really easily all the way to 200-210. Your swordsman must need some loooove… :eyes:

After 200, this is when you’ll start to have some problems, in reference to my original post.

What build and level is your Swordsman?

Lol swordman doesn’t do 50% of archer damage, with some luck you may do 20% of what an archer can do https://www.youtube.com/watch?v=FyjGkkJRkgk , quite literaly having strong Swordman skills such as cyclone or Dragontooth at 0 secs CD would still account to nothing in comparison to what an Archer can do

Stop blaming poor design on a “community mindset”, is the first thing some of you blokes need to stop doing.

The community doesn’t design the game, they only play by the rules that were set.

Don’t blame the player, blame the game; have any of you ever heard this? It is, by default, a design issue if the community organizes around certain builds, and certain roles for certain builds.

Blaming “the community” is literally blaming a boogeyman for the game’s balance offenses.

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Level 200 sword 3 cata 3

I don’t have any problem before level 200 for sure, just a lot of down time sitting on bonfire (which is somewhat bearable)

But when pinpoint magic mob start hitting me for 1-2k, I know I cannot proceed further (I do have enough exp cards to reach level 215 though)

Magic mobs…

I can’t comment much on spear wielders, as I’m a sword/dagger lover myself making my second now, S>P>Barbx2>Corsairx2>Fencer. Below 200 it’s just… so fun. On occasion I have had to whip out the bon fire for mana, but I think that’s most classes. From what I have seen though you guys are speed tankers with some decent damage, no? What’s your goal with it? Not saying it doesn’t need a buff, just saying that at this time until they do rebalance Swordsman (one can hope) that seems to be more that classes niche.

You do fine because you have that pelt circle.

It might not be very obvious, but swashbuckling speed up your level a lot, it saves you time running around to lure mob.

Corsair and fencer are also on the better side of swordman, since they have decent damage and lots of skills

Spear side is really sad if you do not take pelt. No lure, 2 skills on long cooldown, and heavily reliant on auto attack, and you should know how useful auto attack is …

not really, dopel dps build is even match archer 's dps, just because it’s melee so it’s not have much advantages like range attacks.

Get -100% def is not really the way to do it, especially melee.

Actually my first build on launch was S>S>Barbx2>Corsair>Fencer. I rerolled at 185 because yep, I was feeling the Pelt burn. Not because I wasn’t leveling effectively, but because I knew at 200+ I was screwed without Swash Buckling, and I should have just rerolled sooner. Plus I was planning on going x2 Fencer, and needed that Guardian. However, in a way, I’m glad I rerolled. My build plan now I am in love with.

CC -100% def… That does not sound good. :-1: Heavy damage dealers need an advantage in quick burst to take so much damage at once, and right now, other classes, again, either are even or beat us out in damage late game. Dopple is pretty kewl though, will be even better in the future I hope.

Haha when you don’t really know anything about swordmans and you have your wishfull thinking at max it of course doesn’t seem “that bad”, but i’m sorry to tell you, whatever combination of swordman you are, at 280 max everything, you will never be able to do past that 20-30% of the damage of an archer in the same conditions can do.

Swordmen classes are plain trash.