Beware: UPCOMING WALL OF TEXT
As of the Current Game-Setup. it is indeed Swordsman are struggling specially on higher levels such as 200+, from what i’ve read most of posts here. they seemto be missing the real issue. why they aren’t viable, why they aren’t given importance, and why ‘Pelastra’ feels like a must-have as a swordsman.
Here are my thoughts;
1. Monsters are all in general the same
–What do i mean by this? the only strategic attribute they have is their Armor type (plate,cloth,leather) which increase or decrease damage based on weapon used. and typically, those stuffs HIT swordsman in the ASS. while having Archers (Missile type) and Wizards (magical damage) making the best, or should we say ‘BETTER’ Damage dealer than swordsman. given they are Melee Class.
=my solution in mind? Monster should have attribute as well, and should atleast have 1 or 2 of it:
-
- Monster Defensive Physical attribute = Gives the monster almost 85% resistance to “ANY” PHYSICAL (strike,slash,pierce) attacks
-
- Monster Defensive Missile attribute = Gives the monster almost 85% resistance to “RANGE” Physical attack or Missile type attacks.
-
- Monster Defensive Magic attribute = Gives the monster almost 85% resistance to “MAGICAL” Damages.
Having these changes will give players a thought of who to party with, and what Class to bring with in specific dungeons/places to level-up. thus, swordsman will be more than welcome to places that Archers and Wizards are not suitable.
2. The Peltasta - Taunt (swash Bucking) issue.
i actually believe that it was the guard attribute and related to it that makes them good. follows as listed. as pressing © Guard button strangely increase your Block by a ridiculous amount. (mine was 307 up to 1737 when guarding)
Guard:Defense = phy def +10% per LV (max Lv5) total of 50% DEF
Shield mastery Block = Block + 5% per Lv (max LV5) total of 25% Block
(all these are at pelt C1)
these are the main reasons why pelt1 is much like a 'MUST-HAVE" as a TANK. the difference is there.
=Solution in mind? Block value *when using Guard ©) should be nerf, and add that as attribute. these attributes should be available at C2 Peltastra, as making C1 Pelt Not enough as a ‘Tank’ since they only has taunt, but no defensive attribute that buffs them.
3. Lack of Main Quest/Side Quests.
-Last Quest Available as i know is at Igti Coast, and that is Lv235 Map. also Main reason why most people soloing are being stuck, due to lack of EXP CARDS available as of now. people are now stuck into grinding, and that’s where my First post comes in.
What are your thoughts guys? looking for some good additions to all these, even if this post has a NEAR-IMPOSSIBLE chance to be noticed by devs (around .01 chance just like RNG), that’s still a reason for me to post this stuffs. and if found useful. maybe somehow. things might be in favor of our ol’ good swordies.

