Let’s be honest here; Swordsmen have no real role as a damage dealer aside from being easily kited jokes.
In PVE, even if you compare Zucken to either of those abilities, it’s FOUR ATTACKS vs… 30… or vs something with a 300% scaling.
Even if we assume It has shock debuff and therefore something like 100-200% scaling (My bet’s on 100% a la skyliner and bleeds), we’re talking…
860 (Base, level 5) + Weapon+ strength mod (Let’s assume 200 ish strength and a 400-500 weapon, which may be unrealistic, but whatever…)
So we’ve got…
860+250+400-500-> 1510-1610 *2 (100% due to shock)-> 3020-3220 *4= 12k-12.6k?
Without scaling, the musket attack is already half of that, and the frost cloud is a great deal more.
This is INCLUDING the fact that the swordie has to be in melee range and all the preconditions (shock, mainly) has to be set up.
Perhaps not a big deal in PVE (Though, it is more difficult as bosses aoe like trucks), but in PVP? Hell, the ranged characters do it from range and mock the swordsman.
Let’s assume for the sake of argument that it’s compared to cyclone, which is 1355 base damage/hit (level 10) and, for the sake of argument i’ll say there’s a hit of .2 seconds (Someone correct me if i’m wrong, because I don’t know how many hits cyclone is).
As before, str + weapon I’ll assume to be something like 650-750 (Probably way off, as mentioned before…)
Which then becomes about 2k a hit for Roughly 25 or so hits?
Whirl wind then, is somewhat comparable to Elementalist frozen cloud except… The swordsman has to be next to whatever they’re hitting, which is a LOT higher risk then plop down the cloud and run around or whatever.
*Cloud at low levels just by math 643+200(staff or rod)+ 200 (int) *30= 30.4k ish, but from distance
Granted, these numbers might be on the low side (I’m suspect I’m super undervaluing str + weapon and attributes aren’t included), and other factors, but I mean, swordsmen do get more health sure, but they also are in melee and health means diddly squat according to just about everyone, and are much less likely to get their full damage off.
Also, as to why people didn’t include the +50% versus cloth, it’s because usually cloth based monsters are squishier anyway.
Edit: Tl:DR Yes, swordsmen in general are jokes at damage dealing. Fact of Life. Go reroll to archer or wizard if you want to do damage. Unfortunately.