Tree of Savior Forum

Swordsman Class Needs Serious Attention

Having played over 400 hours, getting the best equipment in game, even made a guide, did some excel analysis to min max the pitiful damage of Swordsman 2 > Barbarian 3 > Fencer 2. I can say that I am making an Archer just because it is almost impossible to grind unless you have invested in Peltasta 1 for the Swash Buckle skill yes, the skill to gather mobs.

The only DPS Swordsman are : Shinobi (full STR very squishy) or Dragoon (2H Spear weapon gives massive dmg)

**ATTENTION : DO NOT PLAY FENCER UNLESS YOU LIKE THE COSTUME SO MUCH

Ok, lets go over why the Swordsman Class needs serious buff:

  1. Archer : Swift Walk, Running Shot are skills that can be used indefinitely because of their short cooldown of 12 seconds for Running Shot (+200% dmg +30% atkspd)
  2. Now lets take a look into Barbarian 3 Frenzy : a 40 seconds cooldown skill giving only +400 dmg if only you stack 20 of them, skill last for 50 seconds, stacking 20 stacks takes around 20-25 seconds leaving you with only 25 seconds at best to complete your skill rotation, wait for another 40 seconds.
  3. Unless you have over 100m silver to max one of Fencer skills, at best the highest damage I can do is around 70k with (Preparation + Coquille + Cleave + Sept Etiole) that is this combo having a 30 seconds cooldown and uses a lot of SP.
  4. At rank7 Circle 2 Fencer it is very laughable, why? Barbarian C3 skills are dealing more dmg than my Fencer skills, Pounce alone does around 100k (Lunge + Pounce) sad part is I have to wait for 80 seconds to use it again.
  5. Fencer weapon : Durability too low, damage too low.

This is very underpowered in my opinion our DPS will amount to nothing even compared to Priests.

Here are some possible solutions while not making the Swordsman Class too overpowered
Solution :

  1. Shorten their cooldown
  2. Barbarian Frenzy : Make it a toggle ON/OFF skills but still requires stacking
  3. Attack scaling : From my excel analysis, turns out Fencer skills are very underpowered, adding percentage damage like the other Rank 6 & 7 classes will solve the problem (Ex. Sept Etiole : 5000 + 500% or something like a Musketeer skills)

PS: For the time being, I’m using my Fencer to run dailies and am working on an Archer class until they fix the Swordies.

Also please leave all your hate comments at home and provide IMC with some constructive feedbacks.

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this is the reason i left behind my shinobi due to their lack of damage (sword type isn’t good, spears deals greater damage than swords) + high sp consumption + high cd…

trying other classes for now… archers are fun, especially QS3. hue hue hue

Agreed, I’m also working on QS build.

I’m currently working on my own build here:

Question to all Archer Senpai:

  1. Does using Fletcher skills while mounted SR, dismounts you from your ride?

Only those two are DPS? You’re forgetting Doppelsnoelder, whom probably tops out on the Swordsman DPS chart.

Swordsman are very underwhelming and especially Fencer C2.
Just raising the numbers (which IMC is planning to do) won’t fix the Swordsman problem. They have other issues as well. Right now, it’s extremely unrewarding for the risk the Swordsman have to take, by going into melee range. All enemies can retaliate during the animation you’re hitting them. Swordsman additional utility buffs on their skills to cope with it, such as stagger on more skills (like they have with Cataphract’s Rush).

I’m going to try a Doppel now, I have than 600 hours in game and I very disappointed with swordies damage.
Idk if swordies have a real importance in this game, for me is more a 4fun class.

just out of curiosity how much dmg does a doppel do? compared to 300k per shinobi’s bunshin kunai

not really sure how much but probably just a bit lower than shinobi’s bunshin-kunai because DoV applies to all kinds of dmg atm doppels with pel1 are gets a hero’s welcome for grinding parties while shinobi’s are given the same treatment for dungeon and mission runs

/FIXED. Don’t say thx.