Tree of Savior Forum

Swordmen stats allocation post "rebalance" (PVP)

Do you think this further gimp the class performance even further?

Physical:

Can be block
Can be avoided

Magic: No worries

We are now required to put 3 stats allocation just to be viable against enemies with block(cleric) and evasion(archers). Meaning the 70 hp per con for swordsman dont matter because we cant go full con or high con without suffering from anemic block pen and accuracy.

Further, I dont know why dex archers would have block pen against high con shielded Swordsman. The only deterrent of swordsman against archers. Not only swordsman is weak against Magic but arrows to?

If it’ll stop Clerics and Wizards from going full Con while hitting like a truck, I’ll take my chances. Plus, Dex will have block pen now instead of it being on SPR

Could get a free 80 DEX by stacking ellaganos cards, block pen can come from equipment as well so I don’t think too many builds will be forced into getting super high DEX.

Sure all CON builds will be super tanky with high block, but their damage will be scaled down.

I think the rebalance will help swordies with good gear, and really hurt swordies with poor gear. Then again, melee classes in MMOs are traditionally affected more by gear than casters.

Same thoughts,

Post rebalance, even evasion viability is quite a question mark, I have read somewhere where archer C3 dex type gets hit alot, not sure of how geared that archer is though but it will give you a glimpse somehow. It worries me since i already invested on solmiki leather set.

In case evasion build remains viable, it “may” probably counter high DEX archers as well, since they remove stat specialization from classes; e.g. accuracy and evasion to archers afaik.

If thats the case then theoretically; high STR deters high DEX , high DEX deters high CON, high CON deters high STR, high of same stat cancels out each other.

Seems like swordsman always get the shortest stick. :weary:

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Dunno but i plan on going full dex anyways, going full on evasion build. Will have C block to fall back on vs high str opponents.

Well everyone going full dex was a boring meta anyways.

Yea, this balance pretty much prevent Clerics from being full tank and still have huge damage. Because block pen would be all over the place + Crti resistance removal in con makes them vulnerable to crit attacks. Archers could melt them like butter if they dont have invulnerabilities. Same logic could be said if they hit swordies. So if IMC planned to nerf high con clerics then swordie also took the stray bullet.

Even now people are avoiding block pen because its hard to fit in the build. In the upcoming update it would be easy to acquire and easy to fit and very accessible. Thats why right now in live server high con swordsman wrecks meta high dex archers. They cant crit and easy to block. That wouldnt be the same in future because meta archer could go high dex because damage can be acquire with high trans 10 weapon like we see right now, it would be still the same logic when it comes to getting damage i think, so str damage will be moot.

If they go high str like you said then blocking with shield and con will still be a thing. However archers would experiment high dex high attck speed, specially QS3 and 0 CD skills usage in TBL. Crit attack and attack speed are so juicy for PVP on archers because they could afford high crit chance from their skills and equips.

It would suck if they reduced the efficiency of evasion because all you have to care now is to have high damage and high block pen nothing more. Before, even though we build full dex youll still be missing a lot so accuracy is so needed.

Better if IMC should still include evasion on leather + natural evasion increase when you lvl in order to balance out accuracy. This to promote variety of stats allocation. Full dex archer should be missing a lot, same goes to full con physical clerics. Though archers and swordsman are on the same boat. Magic classes dont have these agony on stat building, which is stupid. If only magic could miss from stat allocation this wont be just a problem of swordsman and archers.

Magics still be using full con without worries of missing or blocking then get the damage from weapon. Retarded stat balancing because magics were exempted.

Still the same in the future for me. No variety. They only balanced the physical but left the magic untouched. Though there are magic def from gloves and shoes now, it doesnt matter, it only made stat allocation bland. Magics still going full con, while using trans 10.

But anyway seems like high con could be viable because accuracy wont be that much of worry. While at the same time evasion build for swordie seems like so hard to accomplish now.

30% damage from stats is way to low.
All Magic cls will stay the same the only thing that changes is that Swordy now get wrecked by Archers too.

All Magic cls will stay superior.

Have u guys even played recently? An archer (SR3, cannoneer2) with high trans equip could rekt you even now without the kTest patch

They just get rekt by missile hole

Anyone with high trans equip can do that even not SR / cannon, my RMT guildmate with an obsolete PvE build (r3fletch3) ranks high because of trans 10 solm set. lmao

SEA server for that matter, have many PvP players with high transcend gears. It’s hard to rank top 10 without being well geared or meta build.

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True true…it’s an entire new meta with the new patch imo…

Anyways my point was that archer isn’t garbage right now anyways, if they got the gear. And when you are yourself ranked high enough, you will drastically increase the chance you will be matched with a geared archer.

The nerf to evasion and block really made archers good in PVP.

They changed the damage formula hoping 1 shotting in PVP will no longer be possible. Instead we get the reverse of the supposed “intention”.

Yeah, the pain against an SR3 who have literally better rush capability than catas. To add salt to the injury, stacking HP, DEF and MDEF becomes less helpful as well. Most top archers in SEA changed to SR3 already. Seems like there’s no way to mitigate damage from it without a cleric, even missile hole hit count gets burned real quick.

They also changed the damage formula to minimize the gap b/w over invested players and casual players, even a +8 cata pike can hurt wherein unlike before the damage would be 1. lol

I tried high eva and high block, both get melted with SR high block penetration. They dont need accuracy because of immense attack speed. Only available option is to use pelt 3 using, guardian P-Def. Transcended full solmiki plate could probably reach 10k+ def using guardian.

About SR again lol, they have this annoying channeling skill that continues even if stunned, even if we managed to sneak their back, still get rained by bullets when we touch them.

I noticed they can only do these on several secs. It is probably from marching fire, duration is 10 secs. Thats why they tend to rush and kill you within 10 secs. I dont know if it scale with dex, it probably do, thats why even if you manage to stun them using rush, there are still several bullets flying before they get stunned. The hardest part is to stay alive within 10 secs.

I tested my block and evasion with Burgers before the rebalanced. I could block and evade 100% of the time. Now he is pretty much unstoppable to damage swordsman, full dex block pen is 1.2k+. Full con + C-guard is 1.3k on mine, so blocking is not possible.

Rush is 3 hits per sec, Marching fire is probably 10 hits + per sec. If we managed to get close and stun them there are still bullets flying dealing 12k per hit. Hook have delay and at the range of marching fire, hooking while it is active is maybe not possible too.

Ill test my ninja skills next time to them.

Interesting that manual block can not defend against marching fire, pre patch i used to be able to that just fine.

Sigh IMC…

Stat system made them strong indeed. I hope we get specialized stat just for swordsman. Dex for archers, SPR for Magics, Con cant be say swordsman specialty because it is good for Clerics and Wiz too.

Full evasion get hit a lot even at 900. Block is good in PVE but not in PVP for the reason most archers just go full dex if not high dex.

I tried full con for PVP seems good, as long as we have high trans. The nerf to evasion and block also benefited swordsman just to fair, but unfortunately it is also a reason why we get hit a lot.

Personally i dont really like the nerf to evasion and block, it makes the game 1 dimensional only relying on def and attack.

Dethrone is maybe a solution for SR long range hard hitting capabilities. Dethrone has longer range and could kill them in 1 shot or 2 shots.

It is, I tried dragoon2 for a day just to revenge on that MOoNoiiz in 2v2, and dethrone can still 1HKO same with Burgers. Also, Gae Bolg is a nice medium range tool and synergizes with dethrone’s bind.

I might change to dragoon even if lancers got buffed, just for the range utility given that we need to kite even more.

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LOL, i got my revenge because of priest revive. Dragoon 2 is still strong yep, as long as with good investment, like trans 7+. Lancer short range will have a hard time against SR range, dragoon seems like the solution. People on my server hate SR 3 in PVP because they use FF and Priest 3. Meta still not settled yet, maybe after a month when the event has ended. We see less Ausrine because clerics are trying Priest 3/chaplain and Sadhu utilities. Inquisitors will be given. Pandemic is also strong. We also see less missle hole because of FF 2. I still dont know my final build, im torn between Solmiki and PVP because Cata 3 in PVE is nerfed.

Sooooo… Statwise, after testing in TBL, what do you guys recommend for a Swo1Pelt2Rod3Cor1Murm? DEX seems like a dead stat (since you can get block pen from gear), so we end up splitting between STR and CON.

I’m still far away from Rank 8, I doubt I’ll get it before the event ends.